<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>D&amp;d on Nicole van der Hoeven</title><link>https://nicolevanderhoeven.com/tags/dd/</link><description>Recent content in D&amp;d on Nicole van der Hoeven</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><copyright>Nicole van der Hoeven</copyright><lastBuildDate>Fri, 14 Apr 2023 08:01:11 +0200</lastBuildDate><atom:link href="https://nicolevanderhoeven.com/tags/dd/index.xml" rel="self" type="application/rss+xml"/><item><title>Organizing PDFs in Obsidian</title><link>https://nicolevanderhoeven.com/blog/20230414-organizing-pdfs-in-obsidian/</link><pubDate>Fri, 14 Apr 2023 08:01:11 +0200</pubDate><guid>https://nicolevanderhoeven.com/blog/20230414-organizing-pdfs-in-obsidian/</guid><description>&lt;p&gt;There are many tools for organizing PDFs in Obsidian, but which one is the best? In this video, I go through several options, including DevonThink, Readwise, Skim, and Zotero. For my (non-academic) use case of organizing my TTRPG-related PDFs, I decided on Zotero&amp;ndash; but maybe something else will be better for you!&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/VqOc9OsMX_s?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;h2 id="resources"&gt;Resources&lt;/h2&gt;
&lt;h3 id="tools"&gt;Tools&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://www.devontechnologies.com/apps/devonthink"&gt;DevonThink&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://readwise.io/nicole"&gt;Readwise&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://skim-app.sourceforge.io/"&gt;Skim&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="zotero-plugins-mentioned"&gt;Zotero plugins mentioned&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://github.com/retorquere/zotero-folder-import"&gt;Zotero folder import&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/wshanks/Zutilo"&gt;Zutilo&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/argenos/zotero-mdnotes"&gt;MD Notes&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href="https://patreon.com/mcdm"&gt;Support MCDM on Patreon&lt;/a&gt;&lt;/p&gt;
&lt;h3 id="thanks"&gt;Thanks&lt;/h3&gt;
&lt;p&gt;Thanks to the following people for their input and help in experimenting:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://polaine.com"&gt;Andy Polaine&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://leahferguson.com/"&gt;Leah Fergusson&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;@argentum#3920 on Discord&lt;/li&gt;
&lt;li&gt;The lovely folks on &lt;a href="https://patreon.com/nicolevdh"&gt;my Patreon Discord server&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>Lazy GM Note Taking With Notion and Obsidian</title><link>https://nicolevanderhoeven.com/blog/20230412-lazy-gm-note-taking-with-notion-and-obsidian/</link><pubDate>Wed, 12 Apr 2023 12:36:50 +0200</pubDate><guid>https://nicolevanderhoeven.com/blog/20230412-lazy-gm-note-taking-with-notion-and-obsidian/</guid><description>&lt;p&gt;How does Mike Shea (Sly Flourish) do lazy GM note taking with Notion? Mike shows me how he uses Notion to prep and run games, and I&amp;rsquo;m taking the opportunity to show him some of how I do the same in Obsidian. Mike is the author of several RPG-related books, including the Return of the Lazy Dungeon Master and his latest, The Lazy DM&amp;rsquo;s Companion. Mike has been playing RPGs for almost 40 years and is a forever DM. He also has a YouTube channel where he releases two videos weekly: one about news in the RPG community and one where he preps live for one of his games.&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/k1YgPpvQYnw?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;h2 id="about-sly-flourish"&gt;About Sly Flourish&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://slyflourish.com/subscribe/"&gt;Sly Flourish newsletter&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.patreon.com/slyflourish"&gt;Sly Flourish Patreon&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://shop.slyflourish.com/"&gt;Sly Flourish bookstore&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>Taking Notes for RPGs in Obsidian with Andy Polaine</title><link>https://nicolevanderhoeven.com/blog/20230331-taking-notes-for-rpgs-in-obsidian-with-andy-polaine/</link><pubDate>Fri, 31 Mar 2023 14:30:21 +0100</pubDate><guid>https://nicolevanderhoeven.com/blog/20230331-taking-notes-for-rpgs-in-obsidian-with-andy-polaine/</guid><description>&lt;p&gt;My friend, &lt;a href="https://polaine.com"&gt;Andy Polaine&lt;/a&gt;, joins me to discuss taking notes for RPGs in Obsidian. Andy is the Dungeon Master for one of my weekly games of D&amp;amp;D, and in this livestream, we&amp;rsquo;re comparing our notes (his as a DM, mine as a player) for the same campaign, a homebrew one in the world of Exandria (from Critical Role). We&amp;rsquo;re showing the differences between our styles of note-taking and playing games.&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/8IyaSGI8X8Q?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;h2 id="key-takeaways"&gt;Key takeaways&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Andy&amp;rsquo;s DM style is improv-heavy and inspired by the Lazy GM, &lt;a href="https://slyflourish.com"&gt;Sly Flourish&lt;/a&gt;. His notes reflect that philosophy.&lt;/li&gt;
&lt;li&gt;Andy primarily uses folders for organization due to concerns regarding futureproofness, whereas I use links and Dataview and have no sub-folders.&lt;/li&gt;
&lt;li&gt;Andy has Dice Roller tables for random generation, but he also embeds existing websites as iframes within Obsidian.&lt;/li&gt;
&lt;li&gt;When a situation calls for many moving parts, monsters, or factions that the party might encounter, Andy uses an Adversary Roster to keep track of where everyone is.&lt;/li&gt;
&lt;li&gt;Andy uses Canvas to display multiple statblocks at a time and be able to zoom in individually when necessary. He said he initially had performance issues with this approach, but those seem to be resolved now.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="resources-mentioned"&gt;Resources mentioned&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://dmheroes.com/"&gt;DM Heroes&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://rpgtinker.com/"&gt;RPG Tinker&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://tetra-cube.com/dnd/dnd-statblock.html"&gt;TetraCube Statblock generator&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://slyflourish.com"&gt;Sly Flourish&lt;/a&gt; Lazy GM method for session prep&lt;/li&gt;
&lt;li&gt;&lt;a href="https://www.reddit.com/r/DnD/comments/775caq/my_friends_and_i_have_something_called_knife/"&gt;Knife Theory&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Below is a transcript of the video.&lt;/p&gt;
&lt;h2 id="how-we-met"&gt;How we met&lt;/h2&gt;
&lt;p&gt;NICOLE: Hello, everyone. Welcome to the channel. I&amp;rsquo;m Nicole van der Hoeven. You probably already know me, but today, I&amp;rsquo;m also Scura, the level eight Pallid Elf Twilight Cleric/Stars Druid. And with me today is a someone who should be a familiar face now. I think this is your third time back. Andy Polaine.&lt;/p&gt;
&lt;p&gt;ANDY: Not sure. Second time on the stream, I think maybe, I&amp;rsquo;m not sure.&lt;/p&gt;
&lt;p&gt;NICOLE: Okay, okay. But we already did a TTRPG thing together.&lt;/p&gt;
&lt;p&gt;ANDY: That&amp;rsquo;s right. So it is the third time in the Obsidian DM world.&lt;/p&gt;
&lt;p&gt;NICOLE: So Andy happens to be my DM, my Dungeon Master for my D&amp;amp;D 5e game. And that actually happened because of that presentation we did on Obsidian, right?&lt;/p&gt;
&lt;p&gt;ANDY: It is, yes. We&amp;rsquo;re chatting on the Obsidian channel, the TTRPG channel. And at some point, I kinda said, oh yeah, well actually I need another person. But you probably, &amp;lsquo;cause you had said something like, I play 50 games a week or whatever. And I said, &amp;ldquo;You probably don&amp;rsquo;t need another game.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;NICOLE: It was like four.&lt;/p&gt;
&lt;p&gt;ANDY: And you went, &amp;ldquo;Well actually.&amp;rdquo; So yeah.&lt;/p&gt;
&lt;p&gt;NICOLE: Yeah. So you slid into my DMs and you&amp;rsquo;re like, &amp;ldquo;Well, just in case you need a fifth.&amp;rdquo; And I&amp;rsquo;m like, &amp;ldquo;Actually, I don&amp;rsquo;t have a weekday one yet. So maybe, yeah.&amp;rdquo; So let&amp;rsquo;s talk about that, because you definitely knew when you asked me to join your game that I took notes. What was going on inside your head? Were you like, &amp;ldquo;Yeah, I want someone to take notes.&amp;rdquo; Or did you not really know how much I would take notice of everything that happens?&lt;/p&gt;
&lt;p&gt;ANDY: No, I mean, I wanted another player and I wanted someone who was into the same stuff and I thought you would be interested and a great player and you have been. It&amp;rsquo;s great to have you in the game. I mean, leading up to that, actually, I guess, I had played D&amp;amp;D when I was a kid, teenager, and then I stopped and then COVID happened and like a lot of people, I sort of thought, &amp;ldquo;Oh yeah, D&amp;amp;D that&amp;rsquo;s a thing.&amp;rdquo; And it was actually to talk to my daughter about it and try and persuade her to play. And then the internet happened between when I stopped playing D&amp;amp;D and when I wanted to start again. And so I was looking for ways to note take and have everything. And I&amp;rsquo;ve tried a few different things, including Notion and I didn&amp;rsquo;t really like Notion&amp;rsquo;s&amp;hellip; The main thing was no offline mode, which was a real big thing for me. But I&amp;rsquo;m also like many people who use Obsidian, I&amp;rsquo;ve been keeping my notes for my work stuff in as plain text markdown for years. And so I thought, &amp;ldquo;Ah, I&amp;rsquo;m gonna, I&amp;rsquo;m gonna switch to that.&amp;rdquo; So very quickly, I did one game in Notion and I started actually the campaign that you&amp;rsquo;re currently play in Notion. I think the first few, maybe five or six sessions, and then I switched to Obsidian.&lt;/p&gt;
&lt;p&gt;NICOLE: Oh, I didn&amp;rsquo;t know that.&lt;/p&gt;
&lt;p&gt;ANDY: With all the pain that exporting out of Notion with like these horrid, long hex or these database codes attached to all the files. I&amp;rsquo;ve still got some of that junk occasionally appears in my auto completes.&lt;/p&gt;
&lt;p&gt;NICOLE: Yeah, I can imagine. I think by that point, I&amp;rsquo;d been using Obsidian for a while, but I had just started to use it a lot for TTRPGs &amp;lsquo;cause you know, I was gonna use it for like serious stuff like work. and that changed very quickly. I know. Hey, do you have dice with you?&lt;/p&gt;
&lt;p&gt;ANDY: I do have dice I do have dice.&lt;/p&gt;
&lt;p&gt;NICOLE: Let&amp;rsquo;s do rollies again.&lt;/p&gt;
&lt;p&gt;ANDY: Okay, alright.&lt;/p&gt;
&lt;p&gt;NICOLE: I got my-&lt;/p&gt;
&lt;p&gt;ANDY: You better explain what rollies is for people who may not-&lt;/p&gt;
&lt;p&gt;NICOLE: It&amp;rsquo;s just rolling a d20, seeing which one&amp;rsquo;s higher &amp;lsquo;cause I have a question from Patreon. And the person who gets higher is going to decide whether they answer first or the other person answers first.&lt;/p&gt;
&lt;p&gt;ANDY: All right, okay. All right, you ready?&lt;/p&gt;
&lt;p&gt;NICOLE: Okay, yeah.&lt;/p&gt;
&lt;p&gt;ANDY: 16.&lt;/p&gt;
&lt;p&gt;NICOLE: Oh no. Natural one. Okay, you decide.&lt;/p&gt;
&lt;p&gt;ANDY: Okay, okay. I decide whether, well, I don&amp;rsquo;t know what the question is. So that would-&lt;/p&gt;
&lt;p&gt;NICOLE: No, you gotta decide if you wanna go first or me.&lt;/p&gt;
&lt;p&gt;ANDY: Well ladies first.&lt;/p&gt;
&lt;p&gt;NICOLE: Oh, great. Okay, so the question is for me, what GM are you? And for you, what player am I? Andy is a very empathetic GM. He listens and he listens to not just the stuff from the character but also your stuff. And maybe this is something where we should talk about knife theory &amp;lsquo;cause Andy&amp;rsquo;s particularly good at remembering things that draw you into the story, your character and you. And I think he&amp;rsquo;s mentioned quite a few times that he likes slightly messing with us all, so.&lt;/p&gt;
&lt;p&gt;ANDY: Yeah. So, okay, so what player are you? Well, you&amp;rsquo;re great. You are actually very empathetic player and you play a cleric, right?&lt;/p&gt;
&lt;p&gt;NICOLE: That was my thing.&lt;/p&gt;
&lt;p&gt;ANDY: Yeah, yeah. And so, no, what I used to say is that basically, Scura runs around healing everyone way too much from my liking as the DM. But Scura does a lot of, if you like a hit point machine, just of vending machine, like here you go, you have hit points and you have some hit points. And so you&amp;rsquo;re very engaged on that front. You&amp;rsquo;re very engaged in the role play. And thanks to Obsidian, Scura has got like a sort of photographic memory. So you have&amp;hellip; And you, Nicole, use it I think to kind of mess with me as well sometimes too, which is, usually through sending-&lt;/p&gt;
&lt;p&gt;NICOLE: No, I would never.&lt;/p&gt;
&lt;h2 id="how-i-use-sending-to-mess-with-andy"&gt;How I use Sending to mess with Andy&lt;/h2&gt;
&lt;p&gt;ANDY: Should we talk about sendings here?&lt;/p&gt;
&lt;p&gt;NICOLE: Yeah, I could.&lt;/p&gt;
&lt;p&gt;ANDY: I&amp;rsquo;m assuming here that everyone knows about how D&amp;amp;D works and stuff. So I don&amp;rsquo;t know if this is true, but you might all be Obsidian people just interested in this. For those of you don&amp;rsquo;t know, there&amp;rsquo;s a spell in D&amp;amp;D. It&amp;rsquo;s called sending where you can send 25 words to someone sort of telepathically over distances. So tell me what you do with that.&lt;/p&gt;
&lt;p&gt;NICOLE: Well, I actually have something to show on that front.&lt;/p&gt;
&lt;p&gt;ANDY: Okay. All right.&lt;/p&gt;
&lt;p&gt;(recorded video plays)&lt;/p&gt;
&lt;p&gt;NICOLE: I&amp;rsquo;m gonna play a little clip that I got permission to show. I&amp;rsquo;m going to send to, I&amp;rsquo;m not sure what her name is. Sabilis, Sybilis.&lt;/p&gt;
&lt;p&gt;ANDY: I don&amp;rsquo;t who.&lt;/p&gt;
&lt;p&gt;NICOLE: The drow priestess that wanted Wally to come with her to Xhorhas.&lt;/p&gt;
&lt;p&gt;ANDY: Oh my God. Let me just check who that might be.&lt;/p&gt;
&lt;p&gt;TYLER: Great pull. Great pull.&lt;/p&gt;
&lt;p&gt;ANDY: That is like, I gotta choose this, this really random that you haven&amp;rsquo;t thought about for ages.&lt;/p&gt;
&lt;p&gt;(back to livestream)&lt;/p&gt;
&lt;p&gt;NICOLE: So that was a clip from our actual game where I pulled out a particularly unexpected sending. I don&amp;rsquo;t know why it was unexpected really, because my character had been try trying to chase down this thread for the other character. So I don&amp;rsquo;t know why I was unexpected, Andy.&lt;/p&gt;
&lt;p&gt;ANDY: Well&amp;hellip;. There&amp;rsquo;s so much that&amp;rsquo;s unexpected. So I would say there was a couple things actually about that group. So I mean, it may be interesting on the note front for people. So if there&amp;rsquo;s an important NPC, and I&amp;rsquo;ll show some stuff in a second, if there&amp;rsquo;s an important NPC, I will usually make a note for them. But sometimes as in this case, there&amp;rsquo;s like a group of NPCs. In this case there was a group of drow, they&amp;rsquo;re called the Kryn in Exandria. We play in the critical role Exandria Wildemount world. There was one of those times where I didn&amp;rsquo;t have much prep time and I thought, &amp;ldquo;Oh, I just need to come up with some names and stuff. And so I think I probably just pulled some stat blocks form somewhere just in case you had a fight with them. But actually, the names, I just had them in a little list and there&amp;rsquo;s a block and like a one line description. I think you might see some in a minute too. And so they didn&amp;rsquo;t have any notes made for them. And so when you said that, and I&amp;rsquo;m looking through my dashboard and stuff and I think I can&amp;rsquo;t think who that is at all. And the name didn&amp;rsquo;t stick with me at all, so yeah.&lt;/p&gt;
&lt;p&gt;NICOLE: Yeah, you know what&amp;rsquo;s weird is I actually wasn&amp;rsquo;t there. I wasn&amp;rsquo;t there when they met her. I was going off of the recording, this is when I think I briefly came in, I dialed in from the airport. So I had very limited video to go on because not everything was recorded. And so I wasn&amp;rsquo;t actually sure, that&amp;rsquo;s why I didn&amp;rsquo;t know the name. But I can show you how I look at how I decide who to send to. So I&amp;rsquo;m using the new bookmarks feature. I actually have one for sending, in particular. These are all the sendings. There&amp;rsquo;s a tag now that I do. So like for example, I didn&amp;rsquo;t change any of my notes so I hope nothing comes up. But this is how I do it. So I have the sending tag, I have the name of the person and then what I actually sent. And that&amp;rsquo;s easy because then I can highlight it and I can see, &amp;ldquo;Hey look, it&amp;rsquo;s 25 words, which is the limit of the spell.&amp;rdquo; And then when I go into a particular NPC, I also later put down all of the sendings I&amp;rsquo;ve ever sent to them and their response back. So this particular NPC, I have apparently reluctantly sent him messages a few times. But I also have an agenda page. So I have some sendings planned already and I go down the list. And I also have, this is a Dataview query that it&amp;rsquo;s a Dataview JS query. And it&amp;rsquo;s all like random NPC. So there is an element of randomness &amp;lsquo;cause sometimes, these are the ones that I know I want to send to, but these are the ones that I&amp;rsquo;m like, &amp;ldquo;Huh, I wonder who Rolf is and what they&amp;rsquo;re doing today.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;ANDY: It&amp;rsquo;s annoying.&lt;/p&gt;
&lt;p&gt;NICOLE: I have-&lt;/p&gt;
&lt;p&gt;ANDY: It&amp;rsquo;s in a good way, it&amp;rsquo;s very funny.&lt;/p&gt;
&lt;p&gt;NICOLE: Annoying in a good way. That&amp;rsquo;s me. I have a follow up list. These are the people that I like to talk to often that I&amp;rsquo;ve sent more than one sending to. They&amp;rsquo;re like important to my character or to the group or to the story. And I&amp;rsquo;m also using Supercharged Links by the way. That&amp;rsquo;s why all of these icons are there. So the rainbow is like a PC and the other one, which is like a vampire actually. It&amp;rsquo;s like an NPC. So that&amp;rsquo;s basically it. I have ideas of whom to send to. And they&amp;rsquo;re also based on the quests and questions that we&amp;rsquo;ve got. &amp;lsquo;Cause these are like, some of them are just for me, for my character and some of them are for the group. I don&amp;rsquo;t know. I find sometimes that I&amp;rsquo;m the one that&amp;rsquo;s like, other people in the group are like, &amp;ldquo;Hey, what are we doing here again?&amp;rdquo; I&amp;rsquo;m like, &amp;ldquo;Okay, this is what we&amp;rsquo;re doing.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;ANDY: Scura would definitely have glasses or something and be the one that goes, the one who&amp;rsquo;s the character who is most likely the brainy, one of the group who actually knows everything&amp;rsquo;s going on and pulls everyone else into line on that front.&lt;/p&gt;
&lt;p&gt;NICOLE: Yeah, I actually rolled a journal for her in her starting items.&lt;/p&gt;
&lt;p&gt;ANDY: That&amp;rsquo;s perfect. So that&amp;rsquo;s handy, A magical journal where you can interlink different pages.&lt;/p&gt;
&lt;p&gt;NICOLE: I know. I actually purposely never play a character with low intelligence because of it. Because I don&amp;rsquo;t think it&amp;rsquo;s realistic. We have a question. Oh, by the way, there&amp;rsquo;s someone, Mariana Bergo, who said:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;What a lovely collision of worlds. I follow Andy&amp;rsquo;s work on service design but had no idea he&amp;rsquo;s a D&amp;amp;D guy as well. That&amp;rsquo;s awesome.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;ANDY: I have in mind to do some crossover stuff actually about this, about some of stuff I&amp;rsquo;ve learned from RPGs too and managing teams and design leadership and stuff and vice versa. So we&amp;rsquo;ll see if that emerges. So what&amp;rsquo;s the question?&lt;/p&gt;
&lt;p&gt;NICOLE: Courtney Robertson says:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Does your group share notes? Curious if the group might use GitHub or some other means to sync?&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Okay, so no. Well, I publish my notes and sometimes, I&amp;rsquo;ll post my notes especially if somebody was away that week or something. I&amp;rsquo;ll publish my notes. There&amp;rsquo;s another person who we got into Obsidian and he doesn&amp;rsquo;t publish it though. He will just often like export to PDF from Obsidian. And Andy of course, can&amp;rsquo;t share his notes with us.&lt;/p&gt;
&lt;h2 id="andys-dm-style"&gt;Andy&amp;rsquo;s DM style&lt;/h2&gt;
&lt;p&gt;ANDY: Yeah, I think a couple of them actually, a couple of others too. So I think three out of the other four use Obsidian and what state their notes are in. So I have to say it&amp;rsquo;s incredibly handy for me. So as the DM, I really do make up quite a lot. I mean, I think people forget&amp;hellip; It maybe just my style. So one of the things you would ask me, what am I like as a DM? I follow the Sly Flourish&amp;rsquo;s Lazy GM format. So I prep kind of&amp;hellip; I think about it a lot. I caught myself this week actually thinking about some stuff like all week. And in fact, the session that we just had on Tuesday, there was a little bit of trolling I did to Nicole&amp;rsquo;s character that I-&lt;/p&gt;
&lt;p&gt;NICOLE: A little.&lt;/p&gt;
&lt;p&gt;ANDY: Had been thinking about the joke basically, and the setup of it and just crafting it all week. But then generally, I spend maybe an hour, two hours maybe. And in fact the one we&amp;rsquo;re about to have a look at, the session we&amp;rsquo;ll look at in a second, I spent probably a lot of time. Over a couple of weeks, I probably spent about four hours maybe prepping this, plus the map. But usually, I spend less than that. But then, I did that classic thing where I sometimes I prep very little and I&amp;rsquo;m terribly worried. And literally, so this group is an interesting group in that they&amp;rsquo;re violent pacifists. They&amp;rsquo;ll sort of avoid combat and then chop people in half. Once they get triggered, it goes violent. And they&amp;rsquo;re quite a suspicious group, so quite a suspicious party. So we&amp;rsquo;ve had sessions where it&amp;rsquo;s literally taken like half an hour in real time to decide to go through a doorway or something. And I think this isn&amp;rsquo;t unusual actually in other parties. So sometimes that happens and I think I prep all of this stuff and I think, &amp;ldquo;Oh God, I&amp;rsquo;m not prepped at all.&amp;rdquo; And literally we get through about 20% of it. And sometimes, we blast through it or they desire to do something else. And there of course, I have to improvise an awful lot. Should we have a look at some notes?&lt;/p&gt;
&lt;p&gt;NICOLE: I take pleasure at that happening. I wanna ask you first, how many notes, yeah, how many notes do you think I have for this campaign?&lt;/p&gt;
&lt;p&gt;ANDY: Oh, I don&amp;rsquo;t know. It&amp;rsquo;s gonna be 1,000. No, I don&amp;rsquo;t know, 800. I don&amp;rsquo;t know how many, like including other stuff or just the campaign itself?&lt;/p&gt;
&lt;p&gt;NICOLE: Just the campaign. Not including pictures.&lt;/p&gt;
&lt;p&gt;ANDY: 700.&lt;/p&gt;
&lt;p&gt;NICOLE: Less actually.&lt;/p&gt;
&lt;p&gt;ANDY: Oh, okay.&lt;/p&gt;
&lt;p&gt;NICOLE: It is 486 notes.&lt;/p&gt;
&lt;p&gt;ANDY: It&amp;rsquo;s still quite a lot.&lt;/p&gt;
&lt;p&gt;NICOLE: It is but it&amp;rsquo;s 133,784 words.&lt;/p&gt;
&lt;p&gt;ANDY: Wow. It&amp;rsquo;s telling me I&amp;rsquo;ve got, well, 1,915 files. But actually, the DM notes come up to 321. And here&amp;rsquo;s where all the Obsidian people fall off the 102 folders. So I might want to explain-&lt;/p&gt;
&lt;p&gt;NICOLE: Oh God.&lt;/p&gt;
&lt;p&gt;ANDY: -why that is. Oh God, you use folders? You heathen.&lt;/p&gt;
&lt;p&gt;NICOLE: Heathen!&lt;/p&gt;
&lt;p&gt;ANDY: So do you wanna have a look?&lt;/p&gt;
&lt;p&gt;NICOLE: Do you know bookmarks can- Yeah, yeah. Do you wanna add it or do you want me to do that?&lt;/p&gt;
&lt;p&gt;ANDY: No, I&amp;rsquo;ll do it. I&amp;rsquo;ll do the same. Bookmarks can what?&lt;/p&gt;
&lt;p&gt;NICOLE: Bookmarks can actually on my version, bookmarks can bookmark a folder.&lt;/p&gt;
&lt;h2 id="a-tour-of-andys-dm-vault"&gt;A tour of Andy&amp;rsquo;s DM vault&lt;/h2&gt;
&lt;p&gt;ANDY: I can do that too. I can do that too. Yeah, it does work.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m gonna show people around my vault a little bit. Not too much. And you&amp;rsquo;ll see I&amp;rsquo;ve got the episode title here and it says sanitized &amp;lsquo;cause there there was like two secrets that you&amp;rsquo;re not allowed to see.&lt;/p&gt;
&lt;h3 id="dm-reference-resources"&gt;DM reference resources&lt;/h3&gt;
&lt;p&gt;So I have a bunch of DM resources here. I have the raw reference here, the SRD plus other stuff I&amp;rsquo;ve added. I have this thing which I don&amp;rsquo;t really use anymore, which is called default tabs. So I used to use it quite a lot where I&amp;rsquo;d pull up some generators and cheat sheet and stuff. I don&amp;rsquo;t really use it anymore. And in fact, I think I&amp;rsquo;ve lost my DM screen, but I&amp;rsquo;ll put it back up there. I have a DM screen, which is set up as a list. I used to have it as a Kanban, but I prefer it in a list &amp;lsquo;cause I can just sneak it in in that left-hand column. So I have two keyboard hotkeys set up, which is to hide the two sides and I use them all the time both in work and also DMing. So this is quite handy.&lt;/p&gt;
&lt;p&gt;And the other thing plugin I use a lot is the hover one. So I&amp;rsquo;m really quite often doing this thing where I&amp;rsquo;m just checking something here. And so, that&amp;rsquo;s how I&amp;rsquo;m doing that. So back to this.&lt;/p&gt;
&lt;h3 id="random-tables"&gt;Random tables&lt;/h3&gt;
&lt;p&gt;So I have a bunch of random raw tables. I don&amp;rsquo;t use these so much. The one I use a lot is the NPC. So I have a big random roller, which is like, pulls from a lot of stuff. It&amp;rsquo;s got a button at the top and it&amp;rsquo;s pulling from a bunch of lists. I think some of these will break, but it&amp;rsquo;s also got things like sort of encounter some of these encounter roll tables and stuff that I&amp;rsquo;ve got around in my vault. So if I just go, I&amp;rsquo;m going to&amp;hellip; So I re-roll that. And I can quickly find an NPC and a name. Something&amp;rsquo;s a bit weird I think with the name there actually now it&amp;rsquo;s pulling, it should be first name, second name. And they&amp;rsquo;ve got some stuff here and I sometimes re-roll that bit. Always drinking over by under. Sometimes, that&amp;rsquo;s handy. And occasionally, if you&amp;rsquo;re wandering around, you will meet some of this stuff. Probably less so. I sometimes might use it when I&amp;rsquo;m writing bits of an encounter or I might trust, okay, travelers on the road do they meet someone or a roadside encounter. But I actually don&amp;rsquo;t use this as much as I thought I would.&lt;/p&gt;
&lt;p&gt;What I probably use most are things like these things which are iframes. So there&amp;rsquo;s a website called RPG Heroes. I use this all the time. So when you go, &amp;ldquo;So do I see anyone to ask directions?&amp;rdquo; And I&amp;rsquo;m like, &amp;ldquo;Oh yeah.&amp;rdquo; And then I go, &amp;ldquo;Yes, there&amp;rsquo;s a guy with a long beard and a cloak and stuff.&amp;rdquo; &amp;lsquo;Cause I like the visual. And I quite often ignore the rest of it, but sometimes, it&amp;rsquo;s quite useful. This one is useful for stat blocks. It generates stat blocks as well. So RPG Tinker is good and there&amp;rsquo;s a bestiary version of it too. And sometimes, use Tetra Cube one, but I mostly use those or I have quick name lists as well.&lt;/p&gt;
&lt;p&gt;So in game, that&amp;rsquo;s what I&amp;rsquo;m doing. All the other stuff is mostly for adventure writing if I&amp;rsquo;m doing stuff. And there&amp;rsquo;s more of that in there. Now I&amp;rsquo;m seeing amount of PDFs and stuff in here.&lt;/p&gt;
&lt;p&gt;I have some charts and tables like price list I use quite often. We&amp;rsquo;ve just had a couple of shopping episodes. I have a price list encyclopedia here and when someone goes, &amp;ldquo;Oh, I wanna go and buy a crossbow.&amp;rdquo; And I&amp;rsquo;m like, &amp;ldquo;Crossbow. Oh yeah, yeah, well that&amp;rsquo;s gonna cost you.&amp;rdquo; Let&amp;rsquo;s just go through hand crossbow, that&amp;rsquo;s 75 gold. So I&amp;rsquo;m not spending ages searching around in stuff for this.&lt;/p&gt;
&lt;p&gt;So that&amp;rsquo;s most of the stuff I&amp;rsquo;m using in game. And there&amp;rsquo;s obviously sort of monsters and stuff like that. I have them in folders partly because this existed before Obsidian and I like to have my stuff in folders on the desktop. So when I don&amp;rsquo;t have Obsidian handy or maybe one day might use something else whatever, the stuff is organized. I don&amp;rsquo;t want to become so dependent on say on Dataview that I can&amp;rsquo;t use all the stuff in my folders or tags for that matter. I do actually just started tagging stuff on macOS in Finder.&lt;/p&gt;
&lt;h3 id="dm-notes"&gt;DM notes&lt;/h3&gt;
&lt;p&gt;My actual DM notes are in Wildemounts - Tuesday Wildemount DM notes. I didn&amp;rsquo;t change that &amp;lsquo;cause this is like ripple across so many links. So I&amp;rsquo;ve got a previous sessions note and I have a current one, and I make a folder. And the reason why I have it in folder instead of just a note is &amp;lsquo;cause sometimes, I have sub bits of a plot arc. And particularly, if I&amp;rsquo;m borrowing bits from an existing adventure like a published adventure, I&amp;rsquo;ll have them in here and the bits of that are actually in that session&amp;rsquo;s folder.&lt;/p&gt;
&lt;p&gt;And I do it as separate notes because then, what I can do is if we don&amp;rsquo;t get through it all, I can just move the bits that we haven&amp;rsquo;t got through into the next problem. So that&amp;rsquo;s why I do that. So that&amp;rsquo;s my current session always.&lt;/p&gt;
&lt;p&gt;I do have a previous session lister. So this is a Dataview query that is doing that. And I can go through an hour, in fact hour, and sometimes I have a few other bits and pieces. I have some scratch stuff so you&amp;rsquo;re not seeing this but these are sort of things I&amp;rsquo;m thinking of that might come up. They end up sort of in there. So I have adventures, I&amp;rsquo;ve got some different quests. I&amp;rsquo;ve got some extra lore stuff in here. I&amp;rsquo;ve got some specific images to this world and items and stuff. And then I have locations.&lt;/p&gt;
&lt;h3 id="location-dashboard"&gt;Location dashboard&lt;/h3&gt;
&lt;p&gt;In every location, so we are gonna have a look at a place named Shadycreek Run. Every location has its folder, there&amp;rsquo;s some hooks, plot hooks in there, there are locations in there, there are maps and there are NPCs. And that&amp;rsquo;s how I structure it. And then I usually have a dashboard. So this one here is the Shadycreek dashboard I&amp;rsquo;ve actually gotta open up here.&lt;/p&gt;
&lt;p&gt;And that is a bunch of&amp;hellip; That&amp;rsquo;s a map using the leaflet plugin. I have a bunch of Dataview things that are pulling stuff out that&amp;rsquo;s tagged as locations, NPCs and so forth. And back to my point that I don&amp;rsquo;t wanna become so dependent on Dataview that I can&amp;rsquo;t live without it, that&amp;rsquo;s what the folders are for, right?&lt;/p&gt;
&lt;p&gt;Stuff in here is tagged. And so if I didn&amp;rsquo;t have Obsidian, if I didn&amp;rsquo;t have Dataview, I can still go and find all those NPCs and stuff &amp;lsquo;cause they&amp;rsquo;re in that folder and I&amp;rsquo;m not having to hunt around amongst locations and other stuff as well. So that&amp;rsquo;s why I do it. But the dashboard is super handy. It&amp;rsquo;s particularly handy for when they go, &amp;ldquo;I wanna go and go to the blacksmith.&amp;rdquo; And I&amp;rsquo;m like, &amp;ldquo;Hang on a second, I have that table.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;NICOLE: We haven&amp;rsquo;t gone to most of these!&lt;/p&gt;
&lt;p&gt;ANDY: Yeah, yeah, we have. So then I&amp;rsquo;m like, &amp;ldquo;Oh yeah, blacksmith. Oh I want to go to a shop.&amp;rdquo; And I think with this one here, so I&amp;rsquo;ll often just gonna pull up there. I don&amp;rsquo;t know why that&amp;rsquo;s looping. It&amp;rsquo;s into like some ridiculous nested thing there.&lt;/p&gt;
&lt;p&gt;So the Jezean Emporium for example, they went there. I pretty much, that&amp;rsquo;s very weird. That&amp;rsquo;s doing that. What have I got down going on there that is making that nest? I think that&amp;rsquo;s a weird artifact. I don&amp;rsquo;t know why, maybe it&amp;rsquo;s this. What this is here, this blank thing, I still haven&amp;rsquo;t come up with an image for the NPC who&amp;rsquo;s here. I&amp;rsquo;m pretty sure I decided that he was a taxidermist like, on the spot. So you went-&lt;/p&gt;
&lt;p&gt;NICOLE: Really?&lt;/p&gt;
&lt;p&gt;ANDY: Yeah, yeah. And then I decided he was this known taxidermist and I thought it was funny to have this taxidermist that was this little gnome. And he was in the middle of pretty disgustingly actually stuffing a worg and preserving a worg, which was this big creature. So I had this idea, it was like sort of getting inside. And he was-&lt;/p&gt;
&lt;p&gt;NICOLE: I thought that was intentional.&lt;/p&gt;
&lt;p&gt;ANDY: No, no. And then as I was doing it I was thinking, &amp;ldquo;Oh, this is quite good because one of the characters, this guy, Ionos Jagentoth, I had him collecting these sort of exotic monsters and stuff and keeping them in a dungeon menagerie. So he&amp;rsquo;s got this dungeon or he had this dungeon, we&amp;rsquo;ll come to that in a minute. That was full of these different creatures.&lt;/p&gt;
&lt;p&gt;&amp;lsquo;Cause I was looking through Kobold Press&amp;rsquo;s Tome of Beasts and I thought, &amp;ldquo;Wouldn&amp;rsquo;t it be really great to have just a whole load of monsters of different kinds in one place in a dungeon or in an area, they&amp;rsquo;re in cages and there&amp;rsquo;s a bunch of switches on the walls and the players don&amp;rsquo;t really know what the switches do.&amp;rdquo; And so I had a random roll table for the switches and I was rolling to see what they did. I can&amp;rsquo;t remember if I got you to roll. I think I&amp;rsquo;ve got you to roll. Which what the switch did. So sometimes, it like it opened one cage but there was a couple of switches that opened everything and it would&amp;rsquo;ve probably been-&lt;/p&gt;
&lt;p&gt;NICOLE: Oh God we would&amp;rsquo;ve died.&lt;/p&gt;
&lt;p&gt;ANDY: All the creatures come out. And I thought it was really nice and funny. I thought it was funny most of the time, I&amp;rsquo;m trying to think of stuff that was funny idea to have all these different creatures.&lt;/p&gt;
&lt;p&gt;And they might start fighting each other and stuff as well &amp;lsquo;cause they were creatures that definitely probably would just like feed off of each other and things in the midst of this sort of chaos. Plus you had a fairly major boss character turn up at the same time. So that was the idea behind this. And anyway, so Kimbal Jezean who was the&amp;hellip; And I am pretty sure the source for this by the way, was the very good Exandria Discord. It&amp;rsquo;s a very good community online.&lt;/p&gt;
&lt;p&gt;NICOLE: Wait a minute, his potion prices are plus 10%, what?!&lt;/p&gt;
&lt;p&gt;ANDY: Yeah, his prices, well because you are in&amp;ndash; so Shadycreek Run, for those of you who don&amp;rsquo;t know, is like the Mos Eisley of Wildemount. It is a dodgy sort of outpost outside of the main empire. And so yeah, so there is a premium on the prices. right?&lt;/p&gt;
&lt;p&gt;So I had some potions for sale here, which you may or may not have got. Burned down, thanks to Halkin. So one of our players, his character got petrified, he&amp;rsquo;s a wizard and so he rolled another character, which is a barbarian dragonborn. And who followed these sort earth goddess called Melora. Anyway, seeing these stuffed animals, he was incensed and basically paid someone to burn it down. There was a lot of that going on in this particular thing.&lt;/p&gt;
&lt;p&gt;So anyway, the main thing that I wanna say about him is that a lot of the stuff about him being a taxidermist and well I just sort of thought, &amp;ldquo;Oh, that&amp;rsquo;d be funny.&amp;rdquo; And then I thought, &amp;ldquo;Oh maybe he&amp;rsquo;s delivering creatures, either live creatures or stuffed versions of it as trophies to the Jagentoths.&amp;rdquo; And I thought that might be a good connection.&lt;/p&gt;
&lt;p&gt;And then I just came up with his character and his voice, which I&amp;rsquo;m not gonna do right now immediately.&lt;/p&gt;
&lt;p&gt;NICOLE: But that was the best part about him.&lt;/p&gt;
&lt;p&gt;ANDY: Let&amp;rsquo;s go like this. Oh hang, on a minute. I&amp;rsquo;ve just gotta go and get this slime off of my hands.&lt;/p&gt;
&lt;p&gt;NICOLE: Oh it was perfect. Did you do that just on the spot?&lt;/p&gt;
&lt;p&gt;ANDY: I did do that on the spot, yeah. And I regretted it &amp;lsquo;cause I-&lt;/p&gt;
&lt;p&gt;NICOLE: Oh wow.&lt;/p&gt;
&lt;p&gt;ANDY: After about five minutes of talking I was like. So that was it. So that&amp;rsquo;s how I then reuse something like that dashboard and the NPCs that are in it &amp;lsquo;cause when Nicole as Scura goes, &amp;ldquo;Oh I&amp;rsquo;m just gonna send sending to this person.&amp;rdquo; I&amp;rsquo;m like, &amp;ldquo;Yeah, who&amp;rsquo;s that again?&amp;rdquo;&lt;/p&gt;
&lt;h2 id="nicoles-note-on-shadycreek-run"&gt;Nicole&amp;rsquo;s note on Shadycreek Run&lt;/h2&gt;
&lt;p&gt;NICOLE: I wonder if I should show my Shadycreek dashboard.&lt;/p&gt;
&lt;p&gt;ANDY: Well do you wanna show, yeah, maybe let&amp;rsquo;s switch &amp;lsquo;cause there&amp;rsquo;s more I can show you. &amp;lsquo;Cause I&amp;rsquo;d like to show you the Jagentoth compound.&lt;/p&gt;
&lt;p&gt;NICOLE: Ooh, we&amp;rsquo;re switching.&lt;/p&gt;
&lt;p&gt;ANDY: But you go to yours first and see where you got to.&lt;/p&gt;
&lt;p&gt;NICOLE: Okay, so this is my note on Shadycreek Run. I also have the Leaflet thing. I think you gave us this. And then the places that we have been to are already marked on there. So when I click on them, it goes to the note. I do also have Dataview queries. These are the locations that aren&amp;rsquo;t shops. I have factions because a big part of Shadycreek Run is that it&amp;rsquo;s ruled by these families. And so I have notes on each of them like, here&amp;rsquo;s the Jagentoth family. People that they&amp;rsquo;ve killed, businesses. I even have like a little diagram of their family tree.&lt;/p&gt;
&lt;p&gt;ANDY: It&amp;rsquo;s more than I have, I can tell you.&lt;/p&gt;
&lt;p&gt;NICOLE: I think I asked you and you&amp;rsquo;re like, &amp;ldquo;Uh, yeah, Reese. Reese is his name.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;ANDY: Yeah, I don&amp;rsquo;t know what I thought. No, I think some of them are in the book.&lt;/p&gt;
&lt;p&gt;NICOLE: Oh, okay. And then also I have Dataview query that lists everybody that&amp;rsquo;s on there. So every NPC I put their family if it&amp;rsquo;s relevant as a faction as well. And then some of these have skulls, that&amp;rsquo;s &amp;lsquo;cause we killed them.&lt;/p&gt;
&lt;p&gt;ANDY: Yeah, quite a lot of them.&lt;/p&gt;
&lt;p&gt;NICOLE: Yeah, so here are all my NPCs from Shadycreek Run. Some of them are dead. And I have a little description of them. I mean, sometimes it&amp;rsquo;s really like, Sybastien: doesn&amp;rsquo;t like Wally. Sometimes, it&amp;rsquo;s very vague. And then here are the shops in Shadycreek, &amp;lsquo;cause that&amp;rsquo;s like a separate thing. Kimbal said I might get calming tea here which I did actually. And then I have sessions. So I think there was one point when we were like, &amp;ldquo;Oh, when was that? What session was it that we were last here?&amp;rdquo; I&amp;rsquo;m like, &amp;ldquo;Oh it was on 37 or whatever.&amp;rdquo; But my numbering is different from Andy&amp;rsquo;s by the way, just because I came in like after 17 sessions. So I&amp;rsquo;m 17 sessions behind. So that&amp;rsquo;s my Shadycreek Run one.&lt;/p&gt;
&lt;p&gt;ANDY: Next week with session 83. So it&amp;rsquo;s been going for two years. Actually just around this time, I think April, it was the session zero.&lt;/p&gt;
&lt;p&gt;NICOLE: Yeah. So should we go into a particular session that you-&lt;/p&gt;
&lt;p&gt;ANDY: Let&amp;rsquo;s do that. Yeah, let&amp;rsquo;s do that.&lt;/p&gt;
&lt;p&gt;NICOLE: Okay, well&amp;hellip; Let me ask first though.&lt;/p&gt;
&lt;h2 id="background-for-the-session-andy-chose-to-show"&gt;Background for the session Andy chose to show&lt;/h2&gt;
&lt;p&gt;NICOLE: Why did you really choose this session and why was it to troll me?&lt;/p&gt;
&lt;p&gt;ANDY: Okay. So I did not deliberately troll you. So there was a significant event with an NPC from Scura&amp;rsquo;s backstory in this episode. And I actually thought it had happened in the previous episode, session.&lt;/p&gt;
&lt;p&gt;NICOLE: Still not convinced.&lt;/p&gt;
&lt;p&gt;ANDY: And I chose this one because it was one that I had prepped sort of quite a lot for it. It&amp;rsquo;s got some, I think some maybe some interesting prep stuff in it in terms of the way I went about structuring it. And it was interesting on because there was some extra bits that I did, which I then have probably then carried on and we&amp;rsquo;ll probably continue in the future because it was quite complex. There were a lot of NPCs. So the session is, they go to this place they&amp;rsquo;re called Jagentoths, they go to their compound, it&amp;rsquo;s this house set in the forest surrounded by the perimeter fence. And there&amp;rsquo;s an NPC called, sorry, there&amp;rsquo;s an NPC called Floyd. And I&amp;rsquo;ll explain why I&amp;rsquo;m laughing in a second. His name&amp;rsquo;s Floyd Hemsworth.&lt;/p&gt;
&lt;p&gt;And one of the other characters-&lt;/p&gt;
&lt;p&gt;NICOLE: Crownsguard Douche.&lt;/p&gt;
&lt;p&gt;ANDY: -Milla, had a dalliance with him. Crownsguard Douche, as you&amp;rsquo;ve christened him.&lt;/p&gt;
&lt;p&gt;And there was reverse damseling. So basically they had to go and rescue him. He had been captured by this boss guy.&lt;/p&gt;
&lt;p&gt;And so you&amp;rsquo;ve got the NPCs, a lot of NPCs cause there&amp;rsquo;s guards and there&amp;rsquo;s all the other characters that have been, they&amp;rsquo;re also in it. And this is a thing we talked about in session zero. There are some slaves in this that these are nasty people. So I really wanted to go, this is one of those things where I&amp;rsquo;m not going to have slavery, like the characters have the main party, have slaves, for fun and stuff. But these are bad people.&lt;/p&gt;
&lt;p&gt;So bad that in fact the party decided to burn their whole place down and kill them all and rescue the slaves. So you&amp;rsquo;ve got the slaves, you&amp;rsquo;ve got the family, you&amp;rsquo;ve got all the guards, plus you&amp;rsquo;ve got this basement, this dungeon menagerie in the basement with all these different creatures.&lt;/p&gt;
&lt;p&gt;So there&amp;rsquo;s quite a lot going on and it could have gone in a lot of different directions for me as a DM. So that&amp;rsquo;s one of the reasons why I prepped it. Fairly often, I don&amp;rsquo;t do that much prep.&lt;/p&gt;
&lt;p&gt;Fairly often, I&amp;rsquo;ve got maybe three or four scenes, very bare bones sketched out what&amp;rsquo;s gonna happen. If there&amp;rsquo;s any encounter stuff, I&amp;rsquo;ll have a sort of encounter set up and that&amp;rsquo;s about it. And then kind of, I don&amp;rsquo;t know, I think I&amp;rsquo;m fairly good at winging it. I think quite often, I said I feel so unprepared and you guys don&amp;rsquo;t think so.&lt;/p&gt;
&lt;p&gt;What was entertaining about this one is I was really prepared and I expected you to do a sort of heist thing and sneak in to the house, rescue, explore the house. I had all these kind of, I&amp;rsquo;m gonna show you. Let me put up my thing and I&amp;rsquo;ll show you.&lt;/p&gt;
&lt;h3 id="andys-session-prep"&gt;Andy&amp;rsquo;s session prep&lt;/h3&gt;
&lt;p&gt;ANDY: So in the house. Here&amp;rsquo;s the session, So the session starts with, I have just have a reminder calendar links back to the Wildemount, I can never remember the names of the week and stuff. So we do a little bit of a thing. There&amp;rsquo;s an eclipse coming up. I don&amp;rsquo;t use this that much, but it just reminds me to, in fact, this is an old Owlbear link. I don&amp;rsquo;t even use that anymore. I use Owlbear-&lt;/p&gt;
&lt;p&gt;NICOLE: Actually Andy.&lt;/p&gt;
&lt;p&gt;ANDY: The new one.&lt;/p&gt;
&lt;p&gt;NICOLE: I remember in the first session &amp;lsquo;cause I went back to the first session we played, that played with you and you weren&amp;rsquo;t using calendars, no one had asked about the time.&lt;/p&gt;
&lt;p&gt;ANDY: No, that&amp;rsquo;s right. That&amp;rsquo;s one of the things that now, we do have a calendar actually. So now we have the Fantasy Calendar plugin. Thank you, Jeremy. And as you can see, our game moves pretty slowly. There&amp;rsquo;s like five sessions in the space that have happened in the game day.&lt;/p&gt;
&lt;p&gt;NICOLE: I think we started in Quen&amp;rsquo;pillar though, didn&amp;rsquo;t we?&lt;/p&gt;
&lt;p&gt;ANDY: Yeah, I think you did. But I don&amp;rsquo;t remember. I don&amp;rsquo;t think I started adding to the calendar until more recently. So in this, I&amp;rsquo;ve made myself a little note to remind about the X or fast forward cards session zero thing. Because of the slavery thing and because one of the guys is the main guy, the main bad is a torturer. I wanted to just remind people if this is something they don&amp;rsquo;t want, they can skip. So then there&amp;rsquo;s a recap and then I have a few DM notes. So these are basically things I mustn&amp;rsquo;t forget to open or I know that I&amp;rsquo;m going to wanna go back and have a look at. I usually list all the NPCs out and this is all done manually.&lt;/p&gt;
&lt;p&gt;NICOLE: Who is Phespo?&lt;/p&gt;
&lt;p&gt;ANDY: Yeah, who&amp;rsquo;s Phespo? That&amp;rsquo;s a very good point. Oh, that&amp;rsquo;s the Medusa. You didn&amp;rsquo;t know? Did you not know her name? Her name is Phespo.&lt;/p&gt;
&lt;p&gt;NICOLE: No.&lt;/p&gt;
&lt;p&gt;ANDY: So there was a character, there was a Medusa that they faced a couple of sessions before this. And so that&amp;rsquo;s why she&amp;rsquo;s there. Just in case I have to go back and remember some of that. And then the rescue&amp;rsquo;s on. So there&amp;rsquo;s the Jagentoth. I called them Jagentoth, it&amp;rsquo;s probably Jagentoth but I live in Germany and for me the Js&amp;ndash; Jagen is to hunt&lt;/p&gt;
&lt;p&gt;NICOLE: Yeah, it should be Jagentoth, yeah.&lt;/p&gt;
&lt;p&gt;ANDY: And so I&amp;rsquo;ve got these two people, I&amp;rsquo;ve got one note here. That&amp;rsquo;s the scene basically. They&amp;rsquo;re gonna dine around 8 PM. So that&amp;rsquo;s what I had in mind. They&amp;rsquo;re in the dining room at this point in time. You didn&amp;rsquo;t know this, did you?&lt;/p&gt;
&lt;p&gt;NICOLE: No, I very nearly poisoned them. I had the midnight tears, ugh.&lt;/p&gt;
&lt;p&gt;ANDY: Yeah, let me go to the compound because in the compound, I think I&amp;rsquo;ve got a map or have I? Haven&amp;rsquo;t got a map wherever I put it. I haven&amp;rsquo;t got a map. Somewhere, I&amp;rsquo;ve got a map. So what I&amp;rsquo;ve done here on the left-hand side, you can see I&amp;rsquo;ve broken out all of the rooms in the compound. So I&amp;rsquo;m sure I&amp;rsquo;d got&amp;hellip; I thought I&amp;rsquo;ve got.&lt;/p&gt;
&lt;p&gt;NICOLE: Wow, this is a lot.&lt;/p&gt;
&lt;p&gt;ANDY: This is a lot, yeah. And so I had built this room, I built this mansion in Dungeon Alchemist.&lt;/p&gt;
&lt;p&gt;NICOLE: Dungeon Alchemist.&lt;/p&gt;
&lt;p&gt;ANDY: And what&amp;rsquo;s it called? What&amp;rsquo;d you say? It&amp;rsquo;s called Dungeon Alchemist.&lt;/p&gt;
&lt;p&gt;NICOLE: Dungeon Alchemist.&lt;/p&gt;
&lt;p&gt;ANDY: Yeah, yeah. And I&amp;rsquo;d furnished it all and all of these rooms have some thought behind it. There&amp;rsquo;s a little tree and there&amp;rsquo;s a kitchen here. And here is-&lt;/p&gt;
&lt;p&gt;NICOLE: We didn&amp;rsquo;t see it all.&lt;/p&gt;
&lt;p&gt;ANDY: No you didn&amp;rsquo;t. So here is the bedroom, the bedroom has a door to this study. The study has a secret passage, a secret bookshelf door into this secret study with a safe. And then here at the end of this corridor is a secret passageway down into the dungeon. And over here is the slave hut. This is a secret passageway down into the dungeon too. And this was the guardhouse, which you never got to see inside. Because&amp;hellip;&lt;/p&gt;
&lt;p&gt;NICOLE: &amp;lsquo;Cause we just burned it.&lt;/p&gt;
&lt;p&gt;ANDY: Because you decided to burn the place down. So they-&lt;/p&gt;
&lt;p&gt;NICOLE: We used an immovable rod.&lt;/p&gt;
&lt;p&gt;ANDY: Yeah, yeah. So they used an invisible rod to block the guardhouse door. They put sort of casks of gunpowder, which they had got illegally elsewhere. You blew up the latrine was the first thing. And then you basically ended up setting fire to the house. So that was quite an interesting thing for me in the sense that, okay, so all that stuff I prepared, they&amp;rsquo;re not gonna see &amp;lsquo;cause they just burnt it down. And all those secrets and all that loot and things like that, that were quite important.&lt;/p&gt;
&lt;p&gt;NICOLE: Oh no. There was loot??&lt;/p&gt;
&lt;p&gt;ANDY: They&amp;rsquo;re gonna see. There&amp;rsquo;s loads of secrets and stuff in there that I had to relocate.&lt;/p&gt;
&lt;p&gt;NICOLE: Oh no.&lt;/p&gt;
&lt;p&gt;ANDY: So then what happened was quite an interesting mechanic for me though, &amp;lsquo;cause they had actually started that in the previous session. I then thought, &amp;ldquo;Okay, what would be going on?&amp;rdquo;&lt;/p&gt;
&lt;p&gt;So all the guards are obviously some people are trying to put out the fires. A lot of people are gonna trying to be rescuing stuff from the house. So what was happening is that all these people are kind of pulling stuff out of the house and they&amp;rsquo;re putting onto the lawn and things like that. It&amp;rsquo;s kind like people do when there&amp;rsquo;s a bushfire or something trying to rescue the stuff.&lt;/p&gt;
&lt;p&gt;But meanwhile down in the dungeon menagerie. Let me open that. What you guys ended up doing was I had, so there were these&amp;hellip; For reasons I won&amp;rsquo;t go into, all the slaves were tieflings. And there was one of them.&lt;/p&gt;
&lt;p&gt;So I had some stuff in here, which is my sort of read aloud thing. Oh, I think I&amp;rsquo;ve got a read aloud callout here and I use that so I can just flip that up. And then what I do is I use embed, so transcludes. So I have all the different bits here and then I can transclude them. That&amp;rsquo;s why I find this quite useful to split them into separate notes. Because then I can adjust the structure and things of what I&amp;rsquo;m gonna be doing in that session. &amp;lsquo;Cause you spent like two or three sessions around this compound. And so I can adjust it, I can embed a note in the scene like I did here and I go, &amp;ldquo;Okay, so the slave house so this is gonna be this thing.&amp;rdquo; And then the dungeon menagerie and then I&amp;rsquo;ve got some stuff around here.&lt;/p&gt;
&lt;p&gt;So I have the dungeon menagerie. I&amp;rsquo;ve got Ionos and Ilbane, who was the big bad in this. I pulled a stat block from LevelUp, actually, 5e. Because it was more interesting.&lt;/p&gt;
&lt;p&gt;NICOLE: Is this just an image?&lt;/p&gt;
&lt;p&gt;ANDY: This is just an image. Yeah, I think I&amp;rsquo;ve just clipped a stat block. Out of LevelUp. And sometimes, you use the statblocks plugin and sometimes, it&amp;rsquo;s just easier to grab an image.&lt;/p&gt;
&lt;p&gt;NICOLE: Yeah, I get that.&lt;/p&gt;
&lt;p&gt;ANDY: Yeah. And in this one for the dungeon menagerie, I actually like an idiot.&lt;/p&gt;
&lt;p&gt;NICOLE: Ooh, ooh, looking at all the secrets.&lt;/p&gt;
&lt;p&gt;ANDY: It wasn&amp;rsquo;t like an- And there&amp;rsquo;s a secrets and clues things at the end. And I think you know all of these but you know all of these. So I have secrets and clues. So when they found this stuff I go, &amp;ldquo;Okay, right. They found that.&amp;rdquo; These will been reset I think because I can&amp;rsquo;t remember why. Probably made a new sanitized version of it.&lt;/p&gt;
&lt;p&gt;So then I have the encounter. So this is using the encounter plugin. So when this is going on, it fires up the encounter there and I work it that way. But the dungeon menagerie was a real issue &amp;lsquo;cause I thought, &amp;ldquo;Oh my god. And there&amp;rsquo;s so many people in this place, how am I gonna manage it?&amp;rdquo;&lt;/p&gt;
&lt;p&gt;So I had for the first time ever did an adversary roster. So if anyone knows the Alexandrian, Justin Alexander, he recommends this. It was quite an old school D&amp;amp;D thing to do. And the adversary roster looks like this. It&amp;rsquo;s just a little markdown table, it&amp;rsquo;s got links to some people. And it was just so I can remember, these are all the different people around in the house. And I have an idea of where they are, but they can move around.&lt;/p&gt;
&lt;p&gt;NICOLE: Did you plan that one of them had a birthday?&lt;/p&gt;
&lt;p&gt;ANDY: So I had this idea. I wanted the guards. I didn&amp;rsquo;t want the guards to dominate everything that you were gonna be fighting multiple guards for ages. And you&amp;rsquo;d gone there, you&amp;rsquo;d scoped it out during the day and then you&amp;rsquo;d gone there in the evening.&lt;/p&gt;
&lt;p&gt;So I thought would it be fun for the guards to be in the guard house getting drunk and being loud. And then, I think in the moment, I thought you hear that one of them&amp;rsquo;s singing &amp;ldquo;Happy Birthday.&amp;rdquo; And it was particularly poetic because that one then came out and got axed, I think by Halkin. It&amp;rsquo;s like, &amp;ldquo;You just killed the guy whose birthday it was.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;And I quite like messing with them that way. I remember there was one thug and you found a note. I think, I can&amp;rsquo;t remember if you were playing for this point.&lt;/p&gt;
&lt;p&gt;NICOLE: Many, many ways you like to mess with us.&lt;/p&gt;
&lt;p&gt;ANDY: So they killed two random thugs who were guarding a place. And then of course, when they searched the bodies, I had a thing where one of them had a note in their pocket from his estranged wife saying, &amp;ldquo;Please come home. Your daughter misses you. Please give up this way of life&amp;rdquo; and stuff. And they&amp;rsquo;re all like, &amp;ldquo;Oh no, we just killed this henchman, but they had a life and stuff.&amp;rdquo; So I apologize.&lt;/p&gt;
&lt;p&gt;NICOLE: How cruel is that? What a sadistic, okay, I change my answer. You&amp;rsquo;re a sadistic DM.&lt;/p&gt;
&lt;p&gt;ANDY: My job is to mess with you as well.&lt;/p&gt;
&lt;p&gt;So anyway, adversary roster and then I had an encounter table. So using the encounter plugin such as separate, it&amp;rsquo;s in a separate thing as well, a separate transclude, there&amp;rsquo;s an encounter table so that depending on where you went, I could fire up a, a different set of encounters. So if you were gonna fight the house guards and the captain, I can fire up that one and so on.&lt;/p&gt;
&lt;p&gt;And this was the dungeon menagerie. So I just had this set up like all the creatures are in here and then I would just skip them in the initiative if depending on who was there. You would&amp;rsquo;ve probably struggled if they&amp;rsquo;d all escaped in one go.&lt;/p&gt;
&lt;p&gt;But as it happened, you set fire to the house and missed out quite a lot of, all that prep, all these bedrooms and everything that I created, you guys just completely missed out &amp;lsquo;cause they turned to ash.&lt;/p&gt;
&lt;p&gt;NICOLE: There was an ettercap?&lt;/p&gt;
&lt;p&gt;ANDY: Yeah, there was an ettercap in the dungeon menagerie. So we play, we use Owlbear Rodeo. So this was loaded into our Owlbear Rodeo and yeah, there was the one that was the ether cap was, there was one cage you might remember that was full of spiderwebs and cobwebs. That was the&amp;hellip;&lt;/p&gt;
&lt;p&gt;NICOLE: Cool.&lt;/p&gt;
&lt;p&gt;ANDY: And then I guess the last thing you were, Floyd&amp;hellip; So the joke was that this Domovoi was Floyd. Ah, so Floyd, he was just a Crownsguard. He was just a guard on a gate. And I thought it would be funny if there was like a really good looking guy and a young doofus who was as a comedic pair.&lt;/p&gt;
&lt;p&gt;And then I said, &amp;ldquo;Oh, this guy&amp;rsquo;s, his name&amp;rsquo;s&amp;hellip;&amp;rdquo; I thought of Pink Floyd or something, his name&amp;rsquo;s Floyd. And when you ask him directions and that&amp;rsquo;s how it started. And then I said, &amp;ldquo;He&amp;rsquo;s really good looking. He looks like Chris Hemsworth.&amp;rdquo; And so that&amp;rsquo;s how he became Floyd Hemsworth. And then-&lt;/p&gt;
&lt;p&gt;NICOLE: Oh, I didn&amp;rsquo;t know that.&lt;/p&gt;
&lt;p&gt;ANDY: You asked him to come with you. Yeah, the party asked him to come with you. He started flirting with one of the characters who then was flirting, well, she was flirting with him. And then he had all sorts of thoughts about, he became, then I had to build a whole backstory and family and stuff and connections for him. But it was one of the examples of a randomly invented NPC became actually quite important.&lt;/p&gt;
&lt;p&gt;So anyway, the way the setup was he was in here and the Domovoi had made him invisible but had made himself look like Floyd and was in here. So the idea was that I was gonna lure a character into the cage, get the cage closed, there was gonna be a little cage fight inside here except what happened?&lt;/p&gt;
&lt;p&gt;What happened, Scura? Tell us.&lt;/p&gt;
&lt;p&gt;NICOLE: I foiled your plans.&lt;/p&gt;
&lt;p&gt;ANDY: Milla. It was Milla that foiled the plans actually. Two of you, both of you, between the two of you.&lt;/p&gt;
&lt;p&gt;NICOLE: I cast the see invisibility, yeah.&lt;/p&gt;
&lt;p&gt;ANDY: So you cast see invisibility and Milla cast Detect Thoughts. And so basically between the two of them, they could work out who was in which cage. So that didn&amp;rsquo;t work. Anyway. So that was my setup for all of that. That&amp;rsquo;s probably as much as I need to carry on going on about, it&amp;rsquo;s been quite a long time, but it was quite complex. And then got foiled by the players.&lt;/p&gt;
&lt;h3 id="nicoles-session-notes"&gt;Nicole&amp;rsquo;s session notes&lt;/h3&gt;
&lt;p&gt;NICOLE: Good. I can show you mine for the same one.&lt;/p&gt;
&lt;p&gt;ANDY: Okay. And if anyone has any questions, please fire away.&lt;/p&gt;
&lt;p&gt;NICOLE: Okay, so this is the same session. I always like to have like a Midjourney thing that I do just so that in the worldview, in the world note, it&amp;rsquo;s just nice to have cards and each session has like an image of what it looks like. Sometimes it&amp;rsquo;s not quite right, but it&amp;rsquo;s enough to remind me of the session.&lt;/p&gt;
&lt;p&gt;And oh, that&amp;rsquo;s our video of it actually happening. Oh, so we have a player-only chat where we scheme against Andy.&lt;/p&gt;
&lt;p&gt;ANDY: I didn&amp;rsquo;t know about this.&lt;/p&gt;
&lt;p&gt;NICOLE: And plan to mess with him almost as much as he plans to mess with us. So there were, at the time, Tyler, who plays Wally, he was away. So sometimes, I put things like instructions for Wally and he had this weapon. He told me when to use it and what the abilities were. And then I like to use these little call outs sometimes to mark what I know and what I don&amp;rsquo;t know or what other players don&amp;rsquo;t know.&lt;/p&gt;
&lt;p&gt;Sometimes, I put things in comments so that if somebody goes into my Obsidian published notes, one of the other players, they won&amp;rsquo;t immediately see some things there. So it&amp;rsquo;s the same thing, right?&lt;/p&gt;
&lt;p&gt;So here I cast &lt;em&gt;see invisibility&lt;/em&gt; as we were going down into the dungeon. And then I also use Initiative Tracker.&lt;/p&gt;
&lt;p&gt;I mean, I&amp;rsquo;m a healer. So part of the reason I love being a healer is that I always love keeping track of where everyone is. So this is what it looks like. I happen to have taken a screenshot of the end of this session. So this is what it looks like. I have everyone&amp;rsquo;s HP, I&amp;rsquo;m going through this using the initiative tracker and I have these custom statuses. So I track things like, if our barbarian has used reckless this round, then I know that he&amp;rsquo;s gonna need a little bit more help &amp;lsquo;cause he is probably gonna get hit.&lt;/p&gt;
&lt;p&gt;And if I have temporary hit points that I&amp;rsquo;m giving to people, I would track that here as well. Even things like if people have reacted or not, &amp;lsquo;cause that affects whether my party can leave the threat range. And what I noticed though, you use the initiative tracker, but you don&amp;rsquo;t use the log, do you?&lt;/p&gt;
&lt;p&gt;ANDY: Yes, sometimes. I do turn it on and off. I do use the log but once I, something crashed or something and I couldn&amp;rsquo;t remember everyone&amp;rsquo;s, the initiative order. What I don&amp;rsquo;t do is I don&amp;rsquo;t really log everyone&amp;rsquo;s hit points. I let you guys decide. I let you keep track of your character. Obviously, I&amp;rsquo;m keeping track of your opponents, but I&amp;rsquo;m not keeping track of your hit points. Obviously, I&amp;rsquo;m seeing it.&lt;/p&gt;
&lt;p&gt;NICOLE: That&amp;rsquo;s fair enough.&lt;/p&gt;
&lt;p&gt;ANDY: We still have our character sheets on D&amp;amp;D Beyond, so I&amp;rsquo;m usually checking where you&amp;rsquo;re at on D&amp;amp;D Beyond in the phone app.&lt;/p&gt;
&lt;p&gt;NICOLE: Yeah, so I do that mainly in Obsidian because I need to know who needs healing and I always turn the log on, and this log is like an optional thing for Initiative Tracker, which is the same one that Andy uses. So I have a bunch of them here. There&amp;rsquo;s a separate Folder for log and those are the combats. And then I embed that combat into the session note so that way, it gets updated here. And then while I&amp;rsquo;m going through the rounds, I also just type in some explanation because otherwise, it&amp;rsquo;s just things like, &amp;ldquo;Grom took three damage.&amp;rdquo; And it doesn&amp;rsquo;t say, Oh that was because of Divine Smite. So I also track it along the way. And it&amp;rsquo;s just also handy I think if Andy, your initiative tracker stuffs up or something or you lose it, I can say like, &amp;ldquo;No, we&amp;rsquo;re in round three&amp;rdquo; or whatever.&lt;/p&gt;
&lt;p&gt;ANDY: Yeah, it is super handy. I think one of this is one of the differences between being the DM and being a player also is that as a DM, I&amp;rsquo;m just flat out like in a combat thing, but there&amp;rsquo;s like lots of creatures and people going on. I&amp;rsquo;m flat out concentrating on like everything. Whereas there&amp;rsquo;s a player, you&amp;rsquo;ve got the space between your turn and the next time it comes round to-&lt;/p&gt;
&lt;p&gt;NICOLE: We&amp;rsquo;re much more immersed.&lt;/p&gt;
&lt;p&gt;ANDY: Yeah, yeah. Well, you are much more immersed, but also you have time. You have time to write notes.&lt;/p&gt;
&lt;p&gt;NICOLE: Yeah, true.&lt;/p&gt;
&lt;p&gt;ANDY: I barely write any notes when I&amp;rsquo;m DMing by the way. I probably should. I know loads of people who also don&amp;rsquo;t, I occasionally will write some at the end of the session if like, &amp;ldquo;Oh, I must remember that that&amp;rsquo;s happened.&amp;rdquo; I like Scura gave her two daggers to one of the NPCs, so I wrote that down.&lt;/p&gt;
&lt;p&gt;NICOLE: Everything. I gave everything.&lt;/p&gt;
&lt;p&gt;ANDY: I forget everything. I&amp;rsquo;m very reliant on note-taking players.&lt;/p&gt;
&lt;p&gt;NICOLE: Yeah, so mine was basically the combat after that. And here, I&amp;rsquo;m tracking whether somebody has used my Guiding Bolt advantage on attacks and things like that.&lt;/p&gt;
&lt;p&gt;And at the time, I was also playing two players because one of the other, two characters, because one of the other players was gone. So this is like where I put the next moves for both of them. And then at the end, I had a little note to tell him because I don&amp;rsquo;t have access to his character sheet.&lt;/p&gt;
&lt;p&gt;But I was thinking that maybe I could also show how I create a new session because this is the world page and I have this nice little add new session button and when I click it, look, everything&amp;rsquo;s filled in for me.&lt;/p&gt;
&lt;p&gt;I guess I haven&amp;rsquo;t processed the last one yet, The Leaky Cucumber. But it creates- It creates the session already. So yeah, I use funny titles as well. So this is where it is at the end of the session, I would put like a summary here so that when I generate the next one that&amp;rsquo;s pulled in, so this is the recap.&lt;/p&gt;
&lt;p&gt;So often, I do the recap. Sometimes I try to get one of the other players to do it, to encourage them as well. But it&amp;rsquo;s just nice to have everything filled in. And this is also pulling in the date. I set today&amp;rsquo;s date on Fantasy Calendar so that it always chooses today&amp;rsquo;s date. My character is a Twilight Cleric and a Stars Druid, so moons matter. So I do have that as well. Let&amp;rsquo;s just show, oh, by the way, our party&amp;rsquo;s name is Temporary White Circle, and now you didn&amp;rsquo;t notice, Andy. Do you see there?&lt;/p&gt;
&lt;p&gt;ANDY: Oh yeah, I see the logo. Yeah, yeah, that&amp;rsquo;s what we&amp;rsquo;ve got on here, TWC.&lt;/p&gt;
&lt;p&gt;NICOLE: Yeah. So there, you can also see the moons, Catha and Ruidus. Isn&amp;rsquo;t that cool?&lt;/p&gt;
&lt;p&gt;ANDY: So you are way more organized in terms of the automation than I am. I generally start by duplicating the previous session&amp;rsquo;s note and because of the stuff in there, there&amp;rsquo;s some secrets and clues still that they haven&amp;rsquo;t discovered and I sort of delete stuff out and then go back in. So my metadata is all manually done. I should probably try and automate some of that.&lt;/p&gt;
&lt;p&gt;NICOLE: Yeah, I can just give it to you.&lt;/p&gt;
&lt;p&gt;ANDY: Yeah, but then all the rest of the stuff doesn&amp;rsquo;t work and I just don&amp;rsquo;t have the inclination to go back through every session note though and add it all back in, so.&lt;/p&gt;
&lt;p&gt;NICOLE: Octavian Datcu says:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&amp;ldquo;Nicole, how do you color tags without any tags surrounding it?&amp;rdquo;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I&amp;rsquo;m not sure what you mean exactly. Let me share my screen.&lt;/p&gt;
&lt;p&gt;ANDY: It could be the theme. Is it the?&lt;/p&gt;
&lt;p&gt;NICOLE: You mean, does Octavian mean like the italics and stuff? Because yeah, this is the Anuppuccin theme where you can have the text decorations a different color. So that&amp;rsquo;s handy. For example, if I just put something here, it&amp;rsquo;s automatically green because it&amp;rsquo;s italic. And then this one would be automatically red &amp;lsquo;cause it&amp;rsquo;s bold. I love Anuppuccin.&lt;/p&gt;
&lt;h2 id="how-has-me-taking-notes-changed-the-way-andy-gms"&gt;How has me taking notes changed the way Andy GMs?&lt;/h2&gt;
&lt;p&gt;NICOLE: Andy. Do you think that it&amp;rsquo;s changed anything about the way that you GM that we take notes, and I take notes, so much?&lt;/p&gt;
&lt;p&gt;ANDY: I don&amp;rsquo;t know because this was the first big campaign. I&amp;rsquo;d played some small stuff with my family. But it&amp;rsquo;s the first big campaign that I&amp;rsquo;ve done since I was a kid. And so, I guess you came in, I mean, couple of the other players did take notes, but probably, you take obviously more extreme notes.&lt;/p&gt;
&lt;p&gt;What has it changed? I don&amp;rsquo;t think it changes much. I mean, it&amp;rsquo;s just really useful for me. &amp;lsquo;Cause I know that I&amp;rsquo;ve like, &amp;ldquo;Oh God, I didn&amp;rsquo;t make a note of what happened here or who&amp;rsquo;s got what,&amp;rdquo; and things like that especially when you&amp;rsquo;re dividing up loot and things like that. And I know that one of you has made a note, so I&amp;rsquo;ll often ask for your notes or go and have a look at them and that&amp;rsquo;s pretty useful.&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s probably, I think, we&amp;rsquo;ve joking about the sending stuff before. I don&amp;rsquo;t know what it&amp;rsquo;s like for you as a player. I mean, I get the feeling that it sort of makes the world a bit more alive because NPCs, they&amp;rsquo;re not just like, &amp;ldquo;Oh yeah, we spoke to that person and we recorded that one and then we moved on and we&amp;rsquo;ve forgotten all about them.&amp;rdquo; It means that they sort of come back into the world a bit and I think that maybe makes the world feel more alive maybe to you as players.&lt;/p&gt;
&lt;p&gt;NICOLE: Yeah, I mean part of it is me just wanting to mess with you, but also some of these things are actually for a greater purpose. Most of them are not completely random. I am actually trying to do a background check or whatever.&lt;/p&gt;
&lt;p&gt;And yeah, I am very engaged in the world. And there have been a few times where I would&amp;rsquo;ve gone further if I didn&amp;rsquo;t think I was taking up too much time already. I would&amp;rsquo;ve, like, engaged with an NPC a bit more.&lt;/p&gt;
&lt;h2 id="taking-notes-on-other-pcs"&gt;Taking notes on other PCs&lt;/h2&gt;
&lt;p&gt;NICOLE: I don&amp;rsquo;t know, maybe I&amp;rsquo;ll also show my notes on the PCs. So this is one of them. Yeah, I&amp;rsquo;m hoping that they won&amp;rsquo;t watch till this part.&lt;/p&gt;
&lt;p&gt;So this is the one for Milla, there&amp;rsquo;s a picture of her, there&amp;rsquo;s a backstory that I&amp;rsquo;ve pieced together from things that she&amp;rsquo;s told me in the game. I do something called an OGAS framework. Occupation, goal, attitudes, stake. So I&amp;rsquo;m just&amp;hellip; I&amp;rsquo;m thinking of what her goals are because I think my character is very supportive and she wants her fellow party to achieve their goals. So I have to know them first. So I take notes on everybody. So I also have ideals, bonds, and flaws, not the actual ones that she has. So I don&amp;rsquo;t see that, but just, I&amp;rsquo;m guessing. I&amp;rsquo;m guessing based on what she said. And then I also have a section for knives.&lt;/p&gt;
&lt;p&gt;Andy, can you explain knife theory?&lt;/p&gt;
&lt;p&gt;ANDY: Oh, we didn&amp;rsquo;t talk about that, yeah.&lt;/p&gt;
&lt;p&gt;So knife theory is the thing, and there&amp;rsquo;s a Reddit post. So if you Google like Reddit knife theory D&amp;amp;D or something, you&amp;rsquo;ll find it.&lt;/p&gt;
&lt;p&gt;So knife theory is this idea that what you do when you create a player, when you create a character as a player, you give a bunch of knives in there that the DM can use basically to stab you with later.&lt;/p&gt;
&lt;p&gt;Which is, there are some things like, I did this thing and I&amp;rsquo;m trying to escape from it or so I have this adversary or I have this ally, or I have this particular weakness, or I have this thing in my past.&lt;/p&gt;
&lt;p&gt;And the more knives there are, the more useful it is for me. The more I can as a DM and the more I can integrate you into the world or integrate the story with their backstories.&lt;/p&gt;
&lt;p&gt;And a lot of stuff comes up fairly randomly as I talked about Floyd Hemsworth. And he is, like I said, he&amp;rsquo;s just a random NPC. And then it forced me, if I go here.&lt;/p&gt;
&lt;p&gt;ANDY: Actually, for this session, the dungeon menagerie one, I put all the stat blocks on a canvas. And it was really crawling on the day of the session, so I stopped using it, but it would now actually be quite useful. So I could just quickly grab the stat block.&lt;/p&gt;
&lt;p&gt;So here&amp;rsquo;s Floyd. I found a picture of Chris Hemsworth, I don&amp;rsquo;t know what you know, what this is from here. He is dressed up and he looked a bit like.&lt;/p&gt;
&lt;p&gt;NICOLE: Well, so he really is just a basic guard.&lt;/p&gt;
&lt;p&gt;ANDY: Yeah, well he&amp;rsquo;s a captain now. Well, he&amp;rsquo;s more than the captain now anyway. And super handsome Crownsguard.&lt;/p&gt;
&lt;p&gt;NICOLE: Super handsome!&lt;/p&gt;
&lt;p&gt;ANDY: And then there&amp;rsquo;s a backstory for him. I came up with a kind of, his father&amp;rsquo;s a general and all this stuff. And they ended up being quite a scene with me talking to myself, like him talking to his father, NPC to NPC about it. And so it was quite of, I was able to connect him to a couple of the other characters&amp;rsquo; backstories in interesting ways.&lt;/p&gt;
&lt;p&gt;So one of the characters, Wally, I thought, well, like I said, Wally&amp;rsquo;s character is actually, his father&amp;rsquo;s also in the military. So I thought, &amp;ldquo;Oh, this would be interesting that they know each other and stuff.&amp;rdquo; You have to be a little bit careful because you can also end up with a thing like of too many coincidences. But it helps and I&amp;rsquo;d really like the knife thing. And then, occasionally, there are actual player things that I know like things that I then just use to mess with them.&lt;/p&gt;
&lt;p&gt;NICOLE: Yeah, I like that stuff. But I also keep notes on knives for the other players and that&amp;rsquo;s what I like&amp;ndash; my character likes to do Zone of Truth, which is basically just us telling&amp;ndash; me, me asking questions to the group-&lt;/p&gt;
&lt;p&gt;ANDY: It&amp;rsquo;s spin the bottle.&lt;/p&gt;
&lt;p&gt;NICOLE: -to the characters. Pretty much, yeah. And those questions come from some knives that I&amp;rsquo;ve identified, like things that they react to in a positive or negative way.&lt;/p&gt;
&lt;p&gt;And I also actually have a section where. So here, the knives are things that the tiefling likes and doesn&amp;rsquo;t like. And then I always have a section of how I can help them for every PC. What are the things that my character, Scura, could do. And then I have this section, which is all of the questions that I ask in Zone of Truth. I also have stuff for playing the tiefling in case she&amp;rsquo;s away.&lt;/p&gt;
&lt;p&gt;ANDY: The tiefling.&lt;/p&gt;
&lt;p&gt;NICOLE: Yeah, I have them. Yeah, I guess she&amp;rsquo;s not THE tiefling anymore, but yeah. They&amp;rsquo;re my notes.&lt;/p&gt;
&lt;p&gt;ANDY: I sometimes&amp;ndash; I have a cheat sheet. I found a cheat sheet for Scura actually from a session &amp;lsquo;cause I think that was the one where you were away, you were like getting on a plane or something, so I had a little cheat sheet.&lt;/p&gt;
&lt;p&gt;NICOLE: Yeah. Well we should probably end this &amp;lsquo;cause we&amp;rsquo;re over time. There&amp;rsquo;s so much that I would&amp;rsquo;ve wanted to ask you, but probably for my own edification.&lt;/p&gt;
&lt;p&gt;ANDY: You can ask one more.&lt;/p&gt;
&lt;p&gt;NICOLE: Maybe I&amp;rsquo;ll ask you offline. Okay. What should I ask? Oh, no.&lt;/p&gt;
&lt;p&gt;ANDY: Roll dice.&lt;/p&gt;
&lt;h2 id="taking-notes-on-the-players"&gt;Taking notes on the players&lt;/h2&gt;
&lt;p&gt;NICOLE: Okay, okay, I know. Because the kind of GMing that you do, it is very specific to us as the players. I don&amp;rsquo;t know, at least that&amp;rsquo;s what I feel. It&amp;rsquo;s our characters and it&amp;rsquo;s what we&amp;rsquo;ve given you in our backstory as knives. But the more that you know us, the more that you also know our knives as players. So do you take notes on us as well as our characters? Do you just remember that?&lt;/p&gt;
&lt;p&gt;ANDY: Only up here. Yeah, I don&amp;rsquo;t write notes really about you as people. No, no, not as players. Some things come up during the week or something and I&amp;rsquo;ll think of something I thought that would be funny to mess with the player. I can do this to their character to mess with the player and I do that, but I don&amp;rsquo;t have notes. I mean, I do have notes from session zero about you and stuff like that. And that&amp;rsquo;s mostly around so I can remember what you said you did and didn&amp;rsquo;t want and things like that. But otherwise no. I don&amp;rsquo;t take notes. Not like you.&lt;/p&gt;
&lt;p&gt;NICOLE: Wow. You just have space in your mind for all sorts of devious things then.&lt;/p&gt;
&lt;p&gt;ANDY: Well, lots of improv.&lt;/p&gt;
&lt;p&gt;NICOLE: Yeah, no, it&amp;rsquo;s really well done. It means a lot to me to have a safe space to play a game and to like truly try out things that I wouldn&amp;rsquo;t do in real life.&lt;/p&gt;
&lt;p&gt;ANDY: That&amp;rsquo;s good. I&amp;rsquo;m glad that it feels that way. That&amp;rsquo;s the aim.&lt;/p&gt;
&lt;p&gt;NICOLE: All right, let&amp;rsquo;s close this so that I can ask you the real questions afterwards. Thanks for coming on to the channel again for the second time.&lt;/p&gt;
&lt;p&gt;ANDY: Thanks for having me.&lt;/p&gt;
&lt;p&gt;NICOLE: Maybe we&amp;rsquo;ll have you on for a third. You&amp;rsquo;re always welcome.&lt;/p&gt;
&lt;p&gt;ANDY: Okay. Take care.&lt;/p&gt;
&lt;p&gt;NICOLE: Thank you, everyone for listening and I&amp;rsquo;ll see you next week. Bye.&lt;/p&gt;
&lt;p&gt;ANDY: Bye.&lt;/p&gt;</description></item><item><title>How to Do D&amp;D Prep in Obsidian</title><link>https://nicolevanderhoeven.com/blog/20220729-how-to-do-dnd-prep-in-obsidian/</link><pubDate>Fri, 29 Jul 2022 15:57:47 +0100</pubDate><guid>https://nicolevanderhoeven.com/blog/20220729-how-to-do-dnd-prep-in-obsidian/</guid><description>&lt;p&gt;In this video, I show you in detail how I do D&amp;amp;D prep in Obsidian as I prepare for my D&amp;amp;D 5e game. I also show my setup using plugins like Obsidian Templater, Callouts, Leaflet, QuickAdd, Buttons, Initiative Tracker, and more.&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/0ohV4CpXX5w?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;</description></item><item><title>Using the Obsidian Templater Plugin</title><link>https://nicolevanderhoeven.com/blog/20220505-using-the-obsidian-templater-plugin/</link><pubDate>Fri, 06 May 2022 16:00:22 +0200</pubDate><guid>https://nicolevanderhoeven.com/blog/20220505-using-the-obsidian-templater-plugin/</guid><description>&lt;p&gt;What IS the Obsidian Templater plugin and more importantly, how do you use it? I outline the three main use cases for it, from the simplest to the most complex, to show off its capabilities and usefulness in a personal knowledge management system.&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/5j9fAvJCaig?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;</description></item><item><title>The dev behind the Obsidian TTRPG plugins - Jeremy Valentine</title><link>https://nicolevanderhoeven.com/blog/20220409-jeremy-valentine-and-his-obsidian-plugins/</link><pubDate>Sat, 09 Apr 2022 19:00:57 +0200</pubDate><guid>https://nicolevanderhoeven.com/blog/20220409-jeremy-valentine-and-his-obsidian-plugins/</guid><description>&lt;p&gt;Jeremy Valentine is the developer behind 13 Obsidian plugins, including 5e statblocks, Admonition, Dice Roller, Fantasy Calendar, Initiative Tracker, Leaflet, and more, and he joins me today to talk about all things Obsidian, plugin development, and maybe even what he&amp;rsquo;s working on next&amp;hellip;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/2Jm5lZWy-0Y?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;</description></item><item><title>Creating a D&amp;D DM's Brain Attic With Obsidian</title><link>https://nicolevanderhoeven.com/blog/20220202-creating-a-dnd-dms-brain-attic-with-obsidian/</link><pubDate>Wed, 02 Feb 2022 10:46:56 +0100</pubDate><guid>https://nicolevanderhoeven.com/blog/20220202-creating-a-dnd-dms-brain-attic-with-obsidian/</guid><description>&lt;p&gt;I started using &lt;a href="https://obsidian.md"&gt;Obsidian&lt;/a&gt; for professional reasons. I use it daily as my main task management and personal knowledge management system for my main job as a software developer advocate at &lt;a href="https://k6.io"&gt;k6.io&lt;/a&gt;. However, a surprising use case of mine for Obsidian is playing Dungeons &amp;amp; Dragons, the tabletop roleplaying game.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s a video of me walking through my setup for how to use Obsidian to create my own &amp;ldquo;DM&amp;rsquo;s Brain Attic&amp;rdquo;.&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/Fblwp-Uop_8?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;h2 id="other-resources"&gt;Other Resources&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://nicolevanderhoeven.com/blog/20210930-non-lazy-dms-use-obsidian-for-dnd/"&gt;Non-Lazy DMs use Obsidian for D&amp;amp;D&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://nicolevanderhoeven.com/blog/20211113-how-i-use-obsidian-to-run-and-play-dnd-online/"&gt;How I use Obsidian to run and play D&amp;amp;D onliny&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://nicolevanderhoeven.com/blog/20220109-5-ways-to-use-obsidian-as-a-software-engineer/"&gt;5 ways to use Obsidian as a Software Engineer&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://nicolevanderhoeven.com/blog/20211117-how-i-use-obsidian-for-work-as-a-software-developer-advocate/"&gt;How I use Obsidian for Work as a Software Developer Advocate&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>Building a DM's Brain Attic</title><link>https://nicolevanderhoeven.com/blog/20220115-building-a-dms-brain-attic/</link><pubDate>Sat, 15 Jan 2022 16:45:22 +0100</pubDate><guid>https://nicolevanderhoeven.com/blog/20220115-building-a-dms-brain-attic/</guid><description>&lt;p&gt;Anyone other DMs have this problem? My TRPGs folder, containing paid third-party assets for D&amp;amp;D and other RPGs, is made up of 37,884 items (287 GB).&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s how I make sure I actually get value out of this embarrassment of riches: 👇&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/trpgs.png" alt="Screenshot of my TRPGs folder with all my third-party items" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;Mike from &lt;a href="https://twitter.com/SlyFlourish"&gt;@SlyFlourish&lt;/a&gt; wrote an article applying Sherlock Holmes&amp;rsquo;s brain attic for lazy dungeon masters, and he called it the &amp;ldquo;[DM Brain Attic](&lt;a href="https://slyflourish.com/brain_attic.html%22"&gt;https://slyflourish.com/brain_attic.html&amp;quot;&lt;/a&gt;. The idea is to collect interesting techniques or ideas and file them away for later.&lt;/p&gt;
&lt;p&gt;Sounds like a good idea, but for most of us, this attic is theoretical. We read books, we watch videos, and we read blog posts on monsters and settings and plots, and we trust that they&amp;rsquo;ll all be saved somewhere in our heads.&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s not how it works. Our minds are good at making connections, not remembering CRs from monster statblocks. So how do we make this DM Brain Attic less theoretical and more practical?&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Read and take notes. If you haven&amp;rsquo;t read everything you&amp;rsquo;ve bought, you&amp;rsquo;re buying too much. Read what you&amp;rsquo;ve got and write down the parts that are actually relevant to you and your game. Here&amp;rsquo;s what mine looks like for the first Arcadia (@helloMCDM) issue.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/arcadia.png" alt="Screenshot of my notes on Arcadia issue 1" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;ol start="2"&gt;
&lt;li&gt;Combine like with like. This is the hard part, because it involves creating a central place for monsters, items, spells, etc. &lt;a href="https://github.com/nicolevanderhoeven/xios-guide-to-monsters"&gt;This&lt;/a&gt; is my attempt to do this for monsters. It creates one page per monster that includes its source. Here&amp;rsquo;s a monster example.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/zombie.png" alt="Screenshot of a monster page" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s an example for items that includes SRD items and Vault of Magic Items (by &lt;a href="https://twitter.com/KoboldPress"&gt;@KoboldPress&lt;/a&gt;). Each one links to a page for the item with full details.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/vault-of-magic.png" alt="Screenshot of my page of items" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;ol start="3"&gt;
&lt;li&gt;Resurface via search: You may have noticed the metadata in the previous page. The metadata gives me criteria to search monsters by. Here&amp;rsquo;s how I can query my monster database using the &lt;a href="https://github.com/blacksmithgu/obsidian-dataview"&gt;Dataview plugin&lt;/a&gt; for &lt;a href="https://obsidian.md"&gt;Obsidian&lt;/a&gt;.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/dataview-query.png" alt="Screenshot of a monster query using Dataview" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;And here&amp;rsquo;s the result of that query, returning monsters that fit my criteria and, importantly, which of my PDFs they come from.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/dataview-result.png" alt="Screenshot of the results from the Dataview query shown earlier" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;ol start="4"&gt;
&lt;li&gt;Resurface via random table generators. Another way that I resurface content is by using random table generators using the &lt;a href="https://github.com/valentine195/obsidian-dice-roller"&gt;Dice Roller plugin&lt;/a&gt; for Obsidian by Jeremy Valentine. Here&amp;rsquo;s my NPC page, compiled from multiple sources.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/npc-rolls.png" alt="My NPC creation page with randomized traits" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;Each die icon can be clicked to generate a new &amp;ldquo;roll&amp;rdquo;. Here&amp;rsquo;s a gif for how that works, using stuff from Sly Flourish&amp;rsquo;s Uncovered Secrets, accessible to &lt;a href="https://www.patreon.com/slyflourish"&gt;his Patreons&lt;/a&gt;. Each click &amp;ldquo;rolls&amp;rdquo; on a table I&amp;rsquo;ve defined in a separate note.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/uncoveredsecrets_02.gif" alt="Gif of how my random tables created from Sly Flourish’s Uncovered Secrets" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;Is building a DM Brain Attic a lot of work? Yes.&lt;/p&gt;
&lt;p&gt;But how likely is it that I&amp;rsquo;d use my 287 GB of third-party stuff while preparing for my game if I didn&amp;rsquo;t have this system? Not very.&lt;/p&gt;
&lt;p&gt;At least this way, I&amp;rsquo;m using what I&amp;rsquo;ve actually bought and putting good content into a very real DM&amp;rsquo;s Brain Attic that I can actually scrounge around for good ideas in, before or during a game.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;d like to know more, check out this video I made about how I use Obsidian to run and play D&amp;amp;D online:&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/3pt6_srUZ7U?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;</description></item><item><title>How I use Obsidian to run and play D&amp;D online</title><link>https://nicolevanderhoeven.com/blog/20211113-how-i-use-obsidian-to-run-and-play-dnd-online/</link><pubDate>Sat, 13 Nov 2021 00:38:11 +0000</pubDate><guid>https://nicolevanderhoeven.com/blog/20211113-how-i-use-obsidian-to-run-and-play-dnd-online/</guid><description>&lt;p&gt;I&amp;rsquo;ve previously talked about how &lt;a href="https://nicolevanderhoeven.com/blog/20210930-non-lazy-dms-use-obsidian-for-dnd/"&gt;non-lazy DMs use Obsidian for D&amp;amp;D&lt;/a&gt;, and a few weeks ago, I participated in a &lt;a href="https://nicolevanderhoeven.com/blog/20211009-ttrpg-obsidian-showcase"&gt;TTRPG Obsidian Showcase&lt;/a&gt; with a few other Obsidian DMs and players. Here&amp;rsquo;s my part of that presentation:&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/3pt6_srUZ7U?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;h2 id="resources-mentioned"&gt;Resources mentioned&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;This talk was part of the TTRPG Obsidian Showcase (video): &lt;a href="https://www.youtube.com/watch?v=Ovqu_1aW3Sw"&gt;https://www.youtube.com/watch?v=Ovqu_1aW3Sw&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Non-lazy DMs use Obsidian for D&amp;amp;D (blog post): &lt;a href="https://nicolevanderhoeven.com/blog/20210930-non-lazy-dms-use-obsidian-for-dnd/"&gt;https://nicolevanderhoeven.com/blog/20210930-non-lazy-dms-use-obsidian-for-dnd/&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;How I Use Obsidian for D&amp;amp;D - Player&amp;rsquo;s Edition (blog post): &lt;a href="https://nicolevanderhoeven.com/blog/20210809-dnd-obsidian-player/"&gt;https://nicolevanderhoeven.com/blog/20210809-dnd-obsidian-player/&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Dice Roller: &lt;a href="https://github.com/valentine195/obsidian-dice-roller"&gt;https://github.com/valentine195/obsidian-dice-roller&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Initiative Tracker: &lt;a href="https://github.com/valentine195/obsidian-initiative-tracker"&gt;https://github.com/valentine195/obsidian-initiative-tracker&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Fantasy Calendar: &lt;a href="https://github.com/valentine195/obsidian-fantasy-calendar"&gt;https://github.com/valentine195/obsidian-fantasy-calendar&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Gallery: &lt;a href="https://github.com/Darakah/obsidian-gallery"&gt;https://github.com/Darakah/obsidian-gallery&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Dataview: &lt;a href="https://github.com/blacksmithgu/obsidian-dataview"&gt;https://github.com/blacksmithgu/obsidian-dataview&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Leaflet: &lt;a href="https://github.com/valentine195/obsidian-leaflet-plugin"&gt;https://github.com/valentine195/obsidian-leaflet-plugin&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Admonition: &lt;a href="https://github.com/valentine195/obsidian-admonition"&gt;https://github.com/valentine195/obsidian-admonition&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Advanced Tables: &lt;a href="https://github.com/tgrosinger/advanced-tables-obsidian"&gt;https://github.com/tgrosinger/advanced-tables-obsidian&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;5e statblocks: &lt;a href="https://github.com/valentine195/obsidian-5e-statblocks"&gt;https://github.com/valentine195/obsidian-5e-statblocks&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;How I use Obsidian for work as a software developer advocate (video): &lt;a href="https://youtube.com/watch?v=D7e1ud_Dk24"&gt;https://youtube.com/watch?v=D7e1ud_Dk24&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>TTRPG Obsidian Showcase</title><link>https://nicolevanderhoeven.com/blog/20211009-ttrpg-obsidian-showcase/</link><pubDate>Sat, 09 Oct 2021 00:43:25 +0000</pubDate><guid>https://nicolevanderhoeven.com/blog/20211009-ttrpg-obsidian-showcase/</guid><description>&lt;p&gt;Here&amp;rsquo;s a presentation I participated in about a bunch of nerds who like both &lt;a href="https://obsidian.md"&gt;Obsidian&lt;/a&gt; and D&amp;amp;D. My part begins around &lt;a href="https://www.youtube.com/watch?v=Ovqu_1aW3Sw&amp;amp;t=2720"&gt;0:45:20&lt;/a&gt;, but I thought the other speakers&amp;rsquo; parts were really fascinating as well!&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/Ovqu_1aW3Sw?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;</description></item><item><title>Non-Lazy DMs use Obsidian for D&amp;D</title><link>https://nicolevanderhoeven.com/blog/20210930-non-lazy-dms-use-obsidian-for-dnd/</link><pubDate>Thu, 30 Sep 2021 16:29:54 +0200</pubDate><guid>https://nicolevanderhoeven.com/blog/20210930-non-lazy-dms-use-obsidian-for-dnd/</guid><description>&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/non-lazy-dms.PNG" alt="Graph view in Obsidian of my three D&amp;amp;D campaigns" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;Last month, I wrote about how I use &lt;a href="https://obsidian.md"&gt;Obsidian&lt;/a&gt; for &lt;a href="https://nicolevanderhoeven.com/blog/20210809-dnd-obsidian-player/"&gt;D&amp;amp;D as a player&lt;/a&gt; in a 4e campaign (I play a half-elf hybrid wizard/cleric). This is about my second weekly game, in which I am the Dungeon Master for a 5e campaign. I&amp;rsquo;m a relatively new DM (I&amp;rsquo;ve got &lt;a href="https://notes.nicolevanderhoeven.com/Exandria/World"&gt;39 games&lt;/a&gt; under my belt at the time this writing, and Obsidian is at the center of my workflow for improving my DMing skills, getting inspiration, preparing for a game, running the game, and making sure my players are having fun.&lt;/p&gt;
&lt;p&gt;In many ways, my setup is the Non-Lazy DM&amp;rsquo;s approach to preparing for D&amp;amp;D games: high-effort, high-touch, and high-return. But I only do it because I enjoy it!&lt;/p&gt;
&lt;h2 id="plugins-i-use"&gt;Plugins I use&lt;/h2&gt;
&lt;p&gt;This is going to be a long article, so if you&amp;rsquo;re just after the plugins I use, here they are up front!&lt;/p&gt;
&lt;p&gt;I go into detail for some, but not all of these, in the article below.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Jeremy Valentine&amp;rsquo;s stuff
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://github.com/valentine195/obsidian-5e-statblocks"&gt;5e statblocks plugin&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/valentine195/obsidian-initiative-tracker"&gt;Initiative tracker&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/valentine195/obsidian-dice-roller"&gt;Obsidian Dice Roller&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/valentine195/obsidian-admonition"&gt;Obsidian Admonition&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/valentine195/obsidian-leaflet-plugin"&gt;Obsidian Leaflet&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/tgrosinger/advanced-tables-obsidian"&gt;Advanced Tables&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/Darakah/obsidian-gallery"&gt;Gallery&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/vslinko/obsidian-outliner"&gt;Outliner&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/blacksmithgu/obsidian-dataview"&gt;Dataview&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/Darakah/obsidian-timelines"&gt;Obsidian Timelines&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Additionally, feel free to skip around to different sections by clicking on the hamburger menu on the upper right-hand corner and selecting the session that interests you.&lt;/p&gt;
&lt;h2 id="outside-the-game"&gt;Outside the game&lt;/h2&gt;
&lt;p&gt;Although I use Obsidian &lt;em&gt;while&lt;/em&gt; playing D&amp;amp;D, I use it most for D&amp;amp;D between games: fleshing out the world, getting inspiration for new adventures, or preparing for specific sessions.&lt;/p&gt;
&lt;h3 id="world-building"&gt;World-building&lt;/h3&gt;
&lt;p&gt;Many DMs run published campaigns, but I&amp;rsquo;m not one of them. I don&amp;rsquo;t think there&amp;rsquo;s anything wrong with running published campaigns; I just personally enjoy world-building and being able to tailor the environment to what I know my specific players will like. However, I still do read campaign books, for D&amp;amp;D as well as for other systems, for inspiration. I am also a voracious fantasy reader, and consider everything fair game for &amp;ldquo;stealing&amp;rdquo; for my games.&lt;/p&gt;
&lt;p&gt;One thing I&amp;rsquo;ve begun experimenting with is processing my fiction reads the way I do my nonfiction reads. What better place to look for inspiration about creating a fantasy world than other fantasy worlds? How could I use a &lt;em&gt;Bene Gesserit&lt;/em&gt;-like faction in my campaign?&lt;/p&gt;
&lt;p&gt;I recently reread the first &lt;em&gt;Dune&lt;/em&gt; book in preparation for the movie coming out later this year, but while I was reading it, I remembered how much I love the world it&amp;rsquo;s set in. I read books on Kindle, either on my actual physical Kindle ereader or on the Kindle app on my mobile, and I took highlights while I was reading &lt;em&gt;Dune&lt;/em&gt;. You can see my full highlights &lt;a href="https://notes.nicolevanderhoeven.com/Readwise/Books/Dune"&gt;here&lt;/a&gt;, synced &lt;a href="https://nicolevanderhoeven.com/blog/20210810-readwise-to-obsidian-redux/"&gt;via Readwise&lt;/a&gt;. I highlight turns of phrases I like, character descriptions that sounded cool, or passages that are particularly revealing of the type of world the story of Dune is set in. Below is an example of a quote I highlighted:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Schools were started to train human talents.” “Bene Gesserit schools?” She nodded. “We have two chief survivors of those ancient schools: the Bene Gesserit and the Spacing Guild. The Guild, so we think, emphasizes almost pure mathematics. Bene Gesserit performs another function.” “Politics,” he said. (&lt;a href="https://readwise.io/to_kindle?action=open&amp;amp;asin=B001F0WXY0&amp;amp;location=248"&gt;Location 248&lt;/a&gt;)&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;It really resonated with me as a good characterization of two important factions in the Dune universe.&lt;/p&gt;
&lt;p&gt;Then, just as I do with nonfiction books, I create a separate note about the book itself, attempting to summarize the parts of it that might be interesting or useful to me in the future. Below is a screenshot of my page on the first book of Dune. I identify &amp;ldquo;Key truths&amp;rdquo; about the world, because I also like to use that terminology when creating secrets or themes for a fantasy world or city I&amp;rsquo;ve created.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/dune-processed.png" alt="My notes on the book Dune" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;&lt;a href="https://notes.nicolevanderhoeven.com/Book/Dune"&gt;Here are my full notes on Dune&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Then, I also think about tropes or patterns of character, plot, or setting present in the book. I&amp;rsquo;ve started collecting these in a a page called &lt;a href="https://notes.nicolevanderhoeven.com/Forms"&gt;Forms&lt;/a&gt; in my vault. I think it&amp;rsquo;s useful to spot things that occur again and again in fantasy fiction, whether they&amp;rsquo;re overused or not. If they&amp;rsquo;re tropes that I&amp;rsquo;d rather not repeat, having a &amp;ldquo;formula&amp;rdquo; of the trope helps me either avoid it or consciously subvert it in my games. Sometimes, I just take a form wholesale and incorporate it as is.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://notes.nicolevanderhoeven.com/Form/Nuns+who+think+and+fight"&gt;Here&amp;rsquo;s an example of a page&lt;/a&gt; I created that was inspired by the Bene Gesserit&amp;ndash; a short note about &amp;ldquo;Nuns who think and fight&amp;rdquo;.&lt;/p&gt;
&lt;p&gt;I haven&amp;rsquo;t been doing it for very long, but it&amp;rsquo;s already come in useful when thinking of major events and players in my world.&lt;/p&gt;
&lt;h3 id="adventure-creation"&gt;Adventure creation&lt;/h3&gt;
&lt;p&gt;Adventures are smaller-scale and higher-resolution than campaigns or worlds, so I often need more specific notes than forms.&lt;/p&gt;
&lt;p&gt;I read and highlight adventure blog posts and articles using &lt;a href="https://blog.readwise.io/readwise-reading-app/"&gt;Readwise&amp;rsquo;s recently announced Reader app&lt;/a&gt;, and then they, along with tweets, books, and PDFs, get sent to Readwise and then Obsidian using the &lt;a href="https://help.readwise.io/article/125-how-does-the-readwise-to-obsidian-export-integration-work"&gt;Official Readwise plugin for Obsidian&lt;/a&gt;. I&amp;rsquo;ve &lt;a href="https://nicolevanderhoeven.com/blog/20210810-readwise-to-obsidian-redux/"&gt;written about this process in depth&lt;/a&gt;, but here&amp;rsquo;s what that looks like for Mike Shea&amp;rsquo;s &lt;em&gt;Return of the Lazy Dungeon Master&lt;/em&gt; - &lt;a href="https://amzn.to/2X93rvX"&gt;affiliate link&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/return_of_the_lazy_dm.png" alt="My notes on Return of the Lazy Dungeon Master" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;An advantage of using Reader (which is currently in a private beta, so I&amp;rsquo;m not allowed to share screenshots of it) is that I can even highlight text locked behind a paywall. For example, I have a D&amp;amp;D Beyond subscription and I&amp;rsquo;ve bought all the books available on their store, but most reading apps don&amp;rsquo;t know that, so it&amp;rsquo;s been hard to find one that will let me highlight text from one of the WotC sourcebooks. Not so with Reader. Here&amp;rsquo;s what my highlights from the first chapter of &lt;em&gt;Volo&amp;rsquo;s Guide to Monsters&lt;/em&gt; looks like in my Obsidian vault after it&amp;rsquo;s synced from Reader:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/volos_guide-chapter1.png" alt="My highlights from Volo’s Guide to Monsters" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;Readwise is great because I can highlight something on my Kindle and worry about processing it later in Obsidian. I process incoming Obsidian notes daily from 9-10pm&amp;ndash; that doesn&amp;rsquo;t mean I get through them all, just that I have a scheduled time to go through highlights and notes every day.&lt;/p&gt;
&lt;p&gt;For D&amp;amp;D-specific notes, that also involves summarizing what I&amp;rsquo;ve learned into the notes I already have on how to be a dungeon master:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/dm_session_prep.png" alt="My notes on session prep as a DM" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;The referencing feature on Obsidian lets me confidently paraphrase without stealing. All I need to do is put a &lt;code&gt;[^lazydm]&lt;/code&gt; where I want the superscript to be within the text, and then at the end of the note, I put something like:&lt;/p&gt;
&lt;p&gt;&lt;code&gt;[^lazydm]: Shea, M. (2018). _Return of the lazy dungeon master_. [[Return of the Lazy Dungeon Master|My highlights]].&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;That gets parsed as a footnote by Obsidian and lets me properly credit authors.&lt;/p&gt;
&lt;p&gt;When I find good tools that help me flesh out adventures, I try to update &lt;a href="https://notes.nicolevanderhoeven.com/Exandria/DM+Tools+and+Inspiration"&gt;my page on DM tools and inspiration&lt;/a&gt;, so they&amp;rsquo;re all in one place.&lt;/p&gt;
&lt;p&gt;While creating adventures, I like to use &lt;a href="https://github.com/valentine195/obsidian-admonition"&gt;Obsidian Admonition&lt;/a&gt; to call out specific parts of the text for me as I&amp;rsquo;m running the adventure, like this:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/obsidian-admonition-example.png" alt="Sample of how I use Obsidian Admonition" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;h4 id="random-tables"&gt;Random tables&lt;/h4&gt;
&lt;p&gt;I definitely have overarching plans about the wider plot in the world at large, but I also like to be surprised. Throwing random elements into games is one of the ways that I can keep myself on my toes and remind myself that I&amp;rsquo;m not the only one making the story.&lt;/p&gt;
&lt;p&gt;There are many random tables in both official and unofficial D&amp;amp;D sourcebooks, but I only use those as starting points. For me, creating random tables that are tailored to my characters and to the things they care about is where it&amp;rsquo;s at!&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve experimented with creating my own random generators for various things, as well as using existing ones like &lt;a href="https://donjon.bin.sh/"&gt;Donjon&lt;/a&gt;, but it&amp;rsquo;s an Obsidian plugin, Jeremy Valentine&amp;rsquo;s &lt;a href="https://github.com/valentine195/obsidian-dice-roller"&gt;Dice Roller&lt;/a&gt;, that I have settled on.&lt;/p&gt;
&lt;p&gt;The name &amp;ldquo;Dice Roller&amp;rdquo; makes you think it&amp;rsquo;s only for rolling dice, but it&amp;rsquo;s much more than that. Its REAL value, in my opinion, is in how it lets me create tables for ANYTHING, and then randomly pull one row out of it. Here&amp;rsquo;s how it works.&lt;/p&gt;
&lt;p&gt;First, you create a table. I had a session where my players discovered a place I called &lt;a href="https://notes.nicolevanderhoeven.com/Exandria/Shipwreck+Beach"&gt;Shipwreck Beach&lt;/a&gt;, and had a lot of fun going through several of the ships that were there. Here&amp;rsquo;s a table of &amp;ldquo;encounters&amp;rdquo; I put together for that session.&lt;/p&gt;
&lt;pre tabindex="0"&gt;&lt;code&gt;### Ship encounters
| Roll | Encounter |
| ---- | --------------------------------------------------------------------- |
| 1 | Carnivorous Ship, ToB II p. 56 |
| 2 | Map Mimic: https://www.dndbeyond.com/monsters/1624929-map-mimic |
| 3 | Random curse: p.249 of GM&amp;#39;s Book of Random Encounters - d100 |
| 4 | Clockwork weaving spider (1, ToB p. 66) |
| 5 | 1d6 Cobbleswarm (2, ToB p. 68) |
| 6 | a feral little girl wearing a periapt of proof against poison |
| 7 | A large gold coin bearing the crest of the Kryn Dynasty and the queen |
| 8 | Book about the Arms of the Betrayer Gods |
^ship
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Note the &lt;code&gt;^ship&lt;/code&gt; identifier at the bottom there&amp;ndash; it can be called whatever you want, but you&amp;rsquo;ll use that identifier when rolling on that table. I also included the &lt;code&gt;Roll&lt;/code&gt; column, in case I decided on the spot to let players roll instead of doing it myself.&lt;/p&gt;
&lt;p&gt;Next, in another note (or the same one, if you want), include this line:&lt;/p&gt;
&lt;pre tabindex="0"&gt;&lt;code&gt;Shipwreck encounter: `dice: [[Shipwreck Beach#^ship]]`
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;When you flip to Preview mode, you&amp;rsquo;ll see this in the place of the line above:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/shipwreck_encounter-example.png" alt="Random Shipwreck encounter using Obsidian Dice Roller" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;That&amp;rsquo;s it!! This has made a HUGE impact on my games, because it&amp;rsquo;s so easy to create or modify tables. I use random encounter tables sparingly &lt;em&gt;during&lt;/em&gt; the game, but often use it &lt;em&gt;before&lt;/em&gt; a game, to introduce something fresh that I hadn&amp;rsquo;t thought of.&lt;/p&gt;
&lt;h3 id="session-prep"&gt;Session prep&lt;/h3&gt;
&lt;p&gt;As you might have guessed, I mostly use Sly Flourish&amp;rsquo;s Lazy DM steps for encounter creation, saved as an Obsidian template:&lt;/p&gt;
&lt;pre tabindex="0"&gt;&lt;code&gt;---
type: session
world: Exandria
campaign: &amp;#34;The Slayers Five&amp;#34;
date: {{date}}
game_date: 836-03-
location: Rumblecusp
characters: [Boris, Lira, Ora, Jamedi, Flint]
tags: [TVZ]
---
## [[Session Summary]]:
^summary
---
## Housekeeping
## Recap
![[^summary]]
## Strong start
&amp;gt;
## Scenes
- [ ]
- [ ]
- [ ]
- [ ]
## Secrets and Clues
- [ ]
- [ ]
- [ ]
- [ ]
- [ ]
- [ ]
- [ ]
- [ ]
- [ ]
- [ ]
## [[Loot]]
- [ ]
---
## Log
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Before each session, I&amp;rsquo;ll go through each of these sections.&lt;/p&gt;
&lt;p&gt;I add &lt;em&gt;metadata&lt;/em&gt; to every session for use with the &lt;a href="https://github.com/blacksmithgu/obsidian-dataview"&gt;Dataview&lt;/a&gt; plugin later, in case I want to do a search for all sessions that involved a particular NPC or that took place in a certain location, for example.&lt;/p&gt;
&lt;p&gt;I fill out the &lt;em&gt;Session Summary&lt;/em&gt; section &lt;em&gt;after&lt;/em&gt; the game, but I put it at the top so I can immediately see what happened in the session in case I need to refresh my memory on it in the future. I also identify this section with a &lt;code&gt;^summary&lt;/code&gt; so that I can embed it in the next session, as a recap - more on that below.&lt;/p&gt;
&lt;p&gt;In the &lt;em&gt;Housekeeping&lt;/em&gt; section, I write down things I want to mention before we dive into the narrative of the session. Usually, these topics are scheduling- or rules-related. For example, if my players have just levelled up and I see that one of them has chosen a feat, I might make a note of it here to make sure that they know what it means. My players are pretty new, so I think it&amp;rsquo;s better to err on the side of more communication rather than less.&lt;/p&gt;
&lt;p&gt;In the &lt;em&gt;Recap&lt;/em&gt; section, I call the sumary from the previous session and embed it into the current session using something like &lt;code&gt;![[38_8360310-8360311 Seduction at the Moonlight Chateau#^summary]]&lt;/code&gt;. When in preview mode, Obsidian shows just that section labelled with &lt;code&gt;^summary&lt;/code&gt; from the previous game. I like to start the game by either reading out the summary myself, or asking one of the players to recount what they remember. That way we&amp;rsquo;re all on the same page when we begin.&lt;/p&gt;
&lt;p&gt;In &lt;em&gt;Strong start&lt;/em&gt;, I write a paragraph or two of prepared text that I use to kick off the story. This is usually the only text I&amp;rsquo;ll read out word for word during the game.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Scenes&lt;/em&gt; are a list of events that I THINK will happen. My players frequently surprise me, which I welcome, so I also list these with checkboxes so that I can keep track of where the story deviated from the plan.&lt;/p&gt;
&lt;p&gt;Sly Flourish does recommend a separate section for Fantastic Locations, but I tend to prepare these as separate pages. For example, here are my notes on a possible location, &lt;a href="https://notes.nicolevanderhoeven.com/Exandria/The+Charred+Circus"&gt;The Charred Circus&lt;/a&gt;. I don&amp;rsquo;t include them within the session note itself, but I do make sure I have a few that characters could go to. Then, I link to all of them from the note I have for the city they&amp;rsquo;re in, &lt;a href="https://notes.nicolevanderhoeven.com/Exandria/Port+Damali#Geography+and+Map"&gt;like this one for Port Damali&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Secrets and Clues&lt;/em&gt; is where I put a list of 10 things that players MIGHT find out somehow. This is where I look when a player rolls a natural 20 on a Perception check. The idea is to describe &lt;em&gt;what&lt;/em&gt; the secrets are, but not get too caught up in trying to plan &lt;em&gt;when&lt;/em&gt; or &lt;em&gt;how&lt;/em&gt; the players will find out those secrets. I try to include things that might be interesting for the players, as well as a few potential adventure hooks. &lt;a href="https://notes.nicolevanderhoeven.com/Exandria/38_8360310-8360311+Seduction+at+the+Moonlight+Chateau#Secrets+and+Clues"&gt;Here&amp;rsquo;s a list that I made for a previous game&lt;/a&gt;. I have never used all 10 up in one game, but I like having more than I need.&lt;/p&gt;
&lt;p&gt;In &lt;em&gt;Loot&lt;/em&gt;, I put in any items I know the party will likely get to. If they&amp;rsquo;re in a boss fight, I usually save in this section all the things I&amp;rsquo;ve decided beforehand they&amp;rsquo;ll get. If I don&amp;rsquo;t have something specific like that in mind, I sometimes randomize a bunch of non-magical trinkets. The &lt;a href="https://notes.nicolevanderhoeven.com/Exandria/Loot"&gt;Loot page&lt;/a&gt; contains items I&amp;rsquo;ve picked out for specific characters.&lt;/p&gt;
&lt;h3 id="post-session-processing"&gt;Post-session processing&lt;/h3&gt;
&lt;p&gt;If your players are anything like mine, you&amp;rsquo;ll often find yourself with a bunch of unused material and a lot of stuff you still had to improvise on the spot, despite adequate preparation. That&amp;rsquo;s okay! I actually enjoy when my players do something unexpected. I encourage and reward creative play&amp;hellip; but it does mean that I have to do a bit of a debrief after each session.&lt;/p&gt;
&lt;p&gt;I try not to prepare things that may really be &amp;ldquo;wasted&amp;rdquo;. Things like locations, NPCs, or general plot hooks can usually be recycled. After games, I spend some time tying off loose ends, noting down decisions the party made and the reasoning behind those decisions, and tweaking connections between NPCs or places based on how the party reacted.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Fleshing out bits of the world, with each city or NPC getting a page&lt;/li&gt;
&lt;li&gt;Tagging cities and NPCs with Location or NPC, and then within the city, doing a query for NPC and &lt;code&gt;city name&lt;/code&gt; to get everyone living in that city.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I use metadata for every page in my campaign so that I can use the excellent &lt;a href="https://github.com/blacksmithgu/obsidian-dataview/"&gt;Dataview plugin&lt;/a&gt; later to find whatever I want. You already saw my session template, but here&amp;rsquo;s an NPC template that I use:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-yaml" data-lang="yaml"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;---
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#f92672"&gt;type&lt;/span&gt;: &lt;span style="color:#ae81ff"&gt;NPC&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#f92672"&gt;faction&lt;/span&gt;: []
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#f92672"&gt;location&lt;/span&gt;: []
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#f92672"&gt;world&lt;/span&gt;: &lt;span style="color:#ae81ff"&gt;Exandria&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#f92672"&gt;campaign&lt;/span&gt;: &lt;span style="color:#e6db74"&gt;&amp;#34;The Slayers Five&amp;#34;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#f92672"&gt;date&lt;/span&gt;: [{{&lt;span style="color:#ae81ff"&gt;date}}]&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#f92672"&gt;description&lt;/span&gt;: &lt;span style="color:#e6db74"&gt;&amp;#34;&amp;#34;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#f92672"&gt;race&lt;/span&gt;: []
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#f92672"&gt;gender&lt;/span&gt;: []
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#f92672"&gt;class&lt;/span&gt;: []
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;---
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;I insert this template for every single NPC in my world, whether my players get to it or not. Because I use it so often, I&amp;rsquo;ve set up a hotkey for inserting templates in the Obsidian settings:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/obsidian-inserting_template.png" alt="Setting a hotkey for template insertion" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;That way, all I have to do is hit &lt;code&gt;CMD + ;&lt;/code&gt; and select the right template from the list, and the text above is inserted at the beginning of the note as frontmatter, with all the fields I need to fill out. The date is also automatically generated.&lt;/p&gt;
&lt;p&gt;Using the Dataview plugin, I can then embed queries on location pages so that I can see NPCs in that place at a glance. For example, here&amp;rsquo;s the snippet I put under the &lt;code&gt;People&lt;/code&gt; section in my Port Damali page:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-sql" data-lang="sql"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#960050;background-color:#1e0010"&gt;\&lt;/span&gt;&lt;span style="color:#f92672"&gt;```&lt;/span&gt;dataview
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#66d9ef"&gt;table&lt;/span&gt; shop &lt;span style="color:#66d9ef"&gt;as&lt;/span&gt; Shop, faction &lt;span style="color:#66d9ef"&gt;as&lt;/span&gt; Faction, description &lt;span style="color:#66d9ef"&gt;as&lt;/span&gt; Description &lt;span style="color:#66d9ef"&gt;from&lt;/span&gt; &lt;span style="color:#e6db74"&gt;&amp;#34;Exandria&amp;#34;&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#66d9ef"&gt;WHERE&lt;/span&gt; &lt;span style="color:#66d9ef"&gt;contains&lt;/span&gt;(&lt;span style="color:#66d9ef"&gt;type&lt;/span&gt;, &lt;span style="color:#e6db74"&gt;&amp;#34;NPC&amp;#34;&lt;/span&gt;) &lt;span style="color:#66d9ef"&gt;and&lt;/span&gt; &lt;span style="color:#66d9ef"&gt;contains&lt;/span&gt;(&lt;span style="color:#66d9ef"&gt;location&lt;/span&gt;,&lt;span style="color:#e6db74"&gt;&amp;#34;Port Damali&amp;#34;&lt;/span&gt;)
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;SORT file.name &lt;span style="color:#66d9ef"&gt;ASC&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#960050;background-color:#1e0010"&gt;\&lt;/span&gt;&lt;span style="color:#f92672"&gt;```&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;(If you try this, remove the backticks &lt;code&gt;\&lt;/code&gt; in the snippet above&amp;ndash; those are just to show you the syntax for a dataview query.)&lt;/p&gt;
&lt;p&gt;That query, when rendered in Preview mode in Obsidian, looks like this:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/obsidian-dataview-port_damali.png" alt="Rendered Dataview query in Obsidian Preview mode" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;Having the metadata for every NPC, monster, item, and place in my world is essential for creating queries like this. I&amp;rsquo;ve also found it useful to maintain a model of the metadata I use:&lt;/p&gt;
&lt;pre tabindex="0"&gt;&lt;code&gt;- `type`
- `NPC`
- `PC`
- `shop`
- `place`
- `item`
- `session` for D&amp;amp;D play sessions
- `quest`
- `race`
- `faction`
- `family`
- `monster`
- `condition`
- `deity`
- `other` for anything else
- `characters` (for sessions): characters involved in this session
- `deceased`
- `true`
- `false`
- `family`
- `faction`
- `race`
- `gender`
- `class`
- `description`
- `date`
- `game_date`
- `world`
- `Exandria`
- `Forgotten Realms`
- `Exandya`
- `campaign`
- `Order of the Wandering Mind`
- `The Slayers Five`
- `Die vergessene Schwester`
- `Temporary White Circle`
- `shop` (for proprietors)
- `shop_type` (for shops)
- `general` : general goods store
- `alchemy`: potions
- `magical items`: sells magical items
- `services`: magical spells, messaging, brothel
- `tavern`: food and drink
- `inn`: lodging
- `herbalism`
- `smithy`
- `location`: city of residence
- `origin`: city of origin
&lt;/code&gt;&lt;/pre&gt;&lt;h2 id="during-the-game"&gt;During the game&lt;/h2&gt;
&lt;p&gt;I keep a &amp;ldquo;World&amp;rdquo; page for each of my D&amp;amp;D campaigns, including a list of sessions:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/campaign-page.png" alt="Campaign Page with list of sessions" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;During the game, I use the session page that I mentioned above, and start filling in the &lt;em&gt;Log&lt;/em&gt; section. I tend to take way fewer notes as a DM than as a player, just because I&amp;rsquo;m busy doing other things, but I do always write down things that the players do that I might need to remember later.&lt;/p&gt;
&lt;p&gt;One thing that comes up frequently in my games is the need to improvise encounters, NPCs, or locations. I&amp;rsquo;ve had great success in creating a &lt;a href="https://notes.nicolevanderhoeven.com/Exandria/Random+Rolls"&gt;Random Rolls&lt;/a&gt; page that collates many of these random tables in one note. If you click on that link, you unfortunately won&amp;rsquo;t be able to see the results rendered, because the Dice Roller plugin isn&amp;rsquo;t available for Obsidian Publish, but maybe you&amp;rsquo;ll get an idea of things I&amp;rsquo;m rolling on. Most of the tables referred to are from &lt;a href="https://notes.nicolevanderhoeven.com/Exandria/Random+Tables"&gt;this Random Tables note&lt;/a&gt;, but every now and then I&amp;rsquo;ll include tables in location notes instead.&lt;/p&gt;
&lt;p&gt;I always have this Random Rolls page up as part of my DM workspace, in case I need to quickly improvise something. Here&amp;rsquo;s what the NPC section looks like:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/npc_dice_roller-example.png" alt="Random rolls on the NPC random tables" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;I can use any or all of those things that I want, or use them as inspiration for something else I make up on the spot. Either way, it means I&amp;rsquo;ll never be completely at a loss for the name of an NPC. ;)&lt;/p&gt;
&lt;h3 id="initiative-tracker"&gt;Initiative Tracker&lt;/h3&gt;
&lt;p&gt;I use D&amp;amp;D Beyond for character sheets, but I use &lt;a href="https://github.com/valentine195/obsidian-initiative-tracker"&gt;Jeremy Valentine&amp;rsquo;s initiative tracker&lt;/a&gt; to handle combat because there are a few critical features that D&amp;amp;D Beyond&amp;rsquo;s Encounter Tracker doesn&amp;rsquo;t yet support:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Status conditions&lt;/li&gt;
&lt;li&gt;(Easy to tweak) homebrew monsters&lt;/li&gt;
&lt;li&gt;Hiding monsters&amp;rsquo; names from the players&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The Initiative Tracker plugin supports all of these. When activated, it appears as a side panel in Obsidian:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/initiative_tracker_plugin.png" alt="Jeremy Valentine’s initiative tracker for Obsidian" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;I can easily see everyone&amp;rsquo;s HP and AC at a glance, and also apply special status conditions when necessary. My players don&amp;rsquo;t have to know whose turn it is&amp;ndash; they just have to know when their turn is. I warn them verbally when they&amp;rsquo;re &amp;ldquo;on deck&amp;rdquo;, and they haven&amp;rsquo;t had an issue with that.&lt;/p&gt;
&lt;p&gt;D&amp;amp;D Beyond does allow you to create homebrew monsters, but the only real benefit to doing so is to be able to use it in their Combat Tracker, so I&amp;rsquo;ve been using another plugin by Jeremy Valentine, the author of this one, to create monster statblocks&lt;/p&gt;
&lt;h3 id="statblocks"&gt;Statblocks&lt;/h3&gt;
&lt;p&gt;&lt;a href="https://github.com/valentine195/obsidian-5e-statblocks"&gt;The 5e statblocks plugin&lt;/a&gt; lets me easily create homebrew creatures just by using this format:&lt;/p&gt;
&lt;pre tabindex="0"&gt;&lt;code&gt;\```statblock
name: string
size: string
type: string
subtype: string
alignment: string
ac: number
hp: number
hit_dice: string
speed: string
stats: [number, number, number, number, number, number]
fage_stats: [number, number, number, number, number, number, number, number, number]
saves:
- &amp;lt;ability-score&amp;gt;: number
skillsaves:
- &amp;lt;skill-name&amp;gt;: number
damage_vulnerabilities: string
damage_resistances: string
damage_immunities: string
condition_immunities: string
senses: string
languages: string
cr: number
spells:
- &amp;lt;description&amp;gt;
- &amp;lt;spell level&amp;gt;: &amp;lt;spell-list&amp;gt;
traits:
- [&amp;lt;trait-name&amp;gt;, &amp;lt;trait-description&amp;gt;]
- ...
actions:
- [&amp;lt;trait-name&amp;gt;, &amp;lt;trait-description&amp;gt;]
- ...
legendary_actions:
- [&amp;lt;legendary_actions-name&amp;gt;, &amp;lt;legendary_actions-description&amp;gt;]
- ...
reactions:
- [&amp;lt;reaction-name&amp;gt;, &amp;lt;reaction-description&amp;gt;]
- ...
\```
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;&lt;em&gt;(Again, remove the backticks &lt;code&gt;\&lt;/code&gt; at the starting and ending lines of the snippet above if you copy and paste this into your vault.)&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I usually start with a &amp;ldquo;real&amp;rdquo; monster from official or unofficial sourcebooks, then tweak it from there. For example, here&amp;rsquo;s a sample one that I tweaked from &lt;a href="https://koboldpress.com/tome-of-beasts/"&gt;Tome of Beasts&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/obsidian-statblocks-example.png" alt="Sample of 5e statblock plugin in action" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;The best part about this plugin is that it integrates with the Initiative Tracker. When you create a statblock and save it, that monster then becomes available for use within the Initiative Tracker, as you can see from the screenshot above.&lt;/p&gt;
&lt;h2 id="publishing"&gt;Publishing&lt;/h2&gt;
&lt;p&gt;I subscribe to &lt;a href="https://notes.nicolevanderhoeven.com/Exandria/World"&gt;Obsidian Publish&lt;/a&gt;, partly to give back to the fine Obsidian developers who&amp;rsquo;ve made a tool I use daily and partly because I&amp;rsquo;ve found that it&amp;rsquo;s reduced friction in publishing. I use it primarily for non-D&amp;amp;D-related things, but D&amp;amp;D is part of my life, so it&amp;rsquo;s there as well. &lt;a href="https://notes.nicolevanderhoeven.com/Exandria/World"&gt;You can find my notes on the D&amp;amp;D campaign I DM here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Some of the plugins that I use unfortunately don&amp;rsquo;t render correctly when Published, but the developers are working on that.&lt;/p&gt;
&lt;p&gt;I publish my campaign notes mainly because I love seeing other DM&amp;rsquo;s thought processes and systems, so I thought I&amp;rsquo;d return the favour by sharing mine as well. In case you were wondering, my players don&amp;rsquo;t know I publish these notes&amp;ndash; or, at least, I hope they don&amp;rsquo;t!&lt;/p&gt;
&lt;h2 id="player-facing-campaign-vault"&gt;Player-facing campaign vault&lt;/h2&gt;
&lt;p&gt;I used to drop handouts into a WhatsApp group with my players, but it became increasingly unwieldy to look for something. We switched to Slack, but that had the same problem of needing to scroll back through lots of photos before finding the right one. Photos aren&amp;rsquo;t very searchable in those apps.&lt;/p&gt;
&lt;p&gt;A few months ago, I switched to Obsidian for handouts. I created a separate vault for the campaign and shared it with my players via Dropbox. I did have to talk them through the setup, but it&amp;rsquo;s worked out very well for us as a free alternative.&lt;/p&gt;
&lt;p&gt;In the vault, I put things like:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Pictures and other handouts&lt;/li&gt;
&lt;li&gt;Session videos and summaries&lt;/li&gt;
&lt;li&gt;Links for everything we use as a group&lt;/li&gt;
&lt;li&gt;House rules&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="session-page"&gt;Session page&lt;/h3&gt;
&lt;p&gt;I create a page for every session we have, which has a section for the video recording of that session (unlisted and just for us, sorry), a player-friendly summary, and a log. The log is where I dump photos I give them during the session. Here&amp;rsquo;s what that looks like:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/obsidian-player-vault-session.png" alt="Session page for my player-facing vault" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;I don&amp;rsquo;t put any other notes in the log; that&amp;rsquo;s the players&amp;rsquo; jobs (if they want to).&lt;/p&gt;
&lt;p&gt;I like to have a &amp;ldquo;Story Thus Far&amp;rdquo; page that embeds the video and summary sections of all the sessions, so any of us can read through it to remember what&amp;rsquo;s happened. It&amp;rsquo;s fun to see how far we&amp;rsquo;ve come as a group.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/obsidian-player_vault-story-thus-far.png" alt="Story Thus Far page in my player-facing vault" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;h3 id="about-our-game"&gt;About our game&lt;/h3&gt;
&lt;p&gt;The About our game page has a list of links to all the tools we use, our schedule, and a few things about the campaign and the world.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/obsidian-player_vault-about_our_game.png" alt="About our game page in my player-facing vault" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;h3 id="rules"&gt;Rules&lt;/h3&gt;
&lt;p&gt;I keep a house rules page that shows all the extra rules I&amp;rsquo;ve put into the game. I mostly play with all the WoTC-produced sourcebooks, but I&amp;rsquo;ve added some extra rules about things that my players are interested in, such as strongholds (for which I use &lt;a href="https://shop.mcdmproductions.com/collections/strongholds-followers-books"&gt;Matt Colville&amp;rsquo;s Strongholds &amp;amp; Followers book&lt;/a&gt;) and smith&amp;rsquo;s tools.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/obsidian-player_vault-rules.png" alt="Rules page in my player-facing vault" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;I also have some other pages on rules that come up often, such as Ship statblocks (since the campaign is set on a coast) and suggested downtime activities.&lt;/p&gt;
&lt;h2 id="conclusion"&gt;Conclusion&lt;/h2&gt;
&lt;p&gt;I call my approach to game preparation the Non-Lazy DM&amp;rsquo;s approach as a tongue-in-cheek nod to &lt;a href="https://slyflourish.com"&gt;Mike Shea&amp;rsquo;s&lt;/a&gt; content, but there&amp;rsquo;s truth to the moniker, too. My setup is extremely detail-oriented, time-consuming, and &lt;em&gt;fun&lt;/em&gt;&amp;hellip; at least for me! And that&amp;rsquo;s the key: I wouldn&amp;rsquo;t be doing any of this if I didn&amp;rsquo;t find it truly enjoyable to world-build to this level of detail.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re a non-lazy DM too, thanks for sticking around! I hope this has given you some ideas for how you could use Obsidian to run your games and stimulate your imagination, too.&lt;/p&gt;</description></item><item><title>How I use Obsidian for D&amp;D - Player's Edition</title><link>https://nicolevanderhoeven.com/blog/20210809-dnd-obsidian-player/</link><pubDate>Mon, 09 Aug 2021 17:46:51 +0200</pubDate><guid>https://nicolevanderhoeven.com/blog/20210809-dnd-obsidian-player/</guid><description>
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&lt;p&gt;I&amp;rsquo;ve previously written about &lt;a href="https://nicolevanderhoeven.com/blog/20210518-how-i-use-obsidian-at-work/"&gt;how I use Obsidian for work&lt;/a&gt;, and I&amp;rsquo;ve also talked about &lt;a href="https://nicolevanderhoeven.com/blog/20201214-roam-for-dnd/"&gt;how I use Roam Research for D&amp;amp;D&lt;/a&gt;. Shortly after the latter post, however, I moved to Obsidian. That was six months ago, so I thought it was time for an update.&lt;/p&gt;
&lt;h2 id="before-the-game"&gt;Before the game&lt;/h2&gt;
&lt;h3 id="world"&gt;World&lt;/h3&gt;
&lt;p&gt;My World page is the main jumping-off point for all my notes for a specific campaign, and each campaign gets one. It contains:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The main locations in the world&lt;/li&gt;
&lt;li&gt;The player characters, and links to their individual pages with information about what my character knows or thinks of them&lt;/li&gt;
&lt;li&gt;A link to Open Loops (Quests and Questions and Agenda, as discussed below)&lt;/li&gt;
&lt;li&gt;The list of all the sessions I&amp;rsquo;ve played for the campaign&lt;/li&gt;
&lt;li&gt;Campaign-specific house rules that the DM has introduced&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/world-page.png" alt="The World page for my Forgotten Realms campaign" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;h3 id="quests-and-questions"&gt;Quests and Questions&lt;/h3&gt;
&lt;p&gt;I like to play high-intelligence characters, so I like to keep track of unanswered questions and other adventure hooks my DM has dropped that the party hasn&amp;rsquo;t quite gotten around to resolving yet. Some of them are critical quest or story arcs, and others are random tidbits of information that NPCs have mentioned. I organize them by location, and then by quest, so that it&amp;rsquo;s easy to follow a thread depending on where the party is or how much downtime we have. Here&amp;rsquo;s an example of that page:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/quests-and-questions.png" alt="Quests and Questions page" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;h3 id="agenda"&gt;Agenda&lt;/h3&gt;
&lt;p&gt;While the Quests and Questions page records unfinished business that my character is actively thinking about but may not quite know how to explore yet, my Agenda page is where I write down specific tasks. I loosely follow the &lt;a href="https://gettingthingsdone.com/"&gt;Getting Things Done&lt;/a&gt; methodology and divide this page into Next Actions and Waiting For. I group tasks by person and/or by location.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/Agenda-sample.png" alt="Agenda page" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;I use the Obsidian &lt;a href="https://github.com/DahaWong/obsidian-completed-area"&gt;Completed Area plugin&lt;/a&gt; so that hitting a CTRL + ENTER on a task automatically checks it and then moves that task to a separate Completed section at the bottom of the note. This helps me keep the agenda clean and relevant.&lt;/p&gt;
&lt;h2 id="during-a-game"&gt;During a game&lt;/h2&gt;
&lt;h3 id="workspace"&gt;Workspace&lt;/h3&gt;
&lt;p&gt;One of the best parts about Obsidian is that it allows me to save and load custom workspaces. This is useful because I use Obsidian for work as well as play, so I can set up the two workspaces differently. I also DM one campaign and play in another, and I have a workspace for each of them because I need different information available to me. The workspace features lets me customize my dashboard. Here&amp;rsquo;s what my workspace looks like for the 4e game that I play in:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/Forgotten-Realms-workspace-in-Obsidian.png" alt="My Forgotten Realms campaign workspace in Obsidian" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;At the beginning of a game, I&amp;rsquo;ll create a new session page in the last pane, enter into it, and then stay in the workspace for the rest of the game. I have my character&amp;rsquo;s stats sheet handy (which I need to do manually since I haven&amp;rsquo;t found a D&amp;amp;D Beyond-like service for 4e) and all the powers and abilities I need to refer to.&lt;/p&gt;
&lt;h3 id="session-template"&gt;Session template&lt;/h3&gt;
&lt;p&gt;I love Obsidian templates! I use templates for things like inserting an HP tracker with all my party&amp;rsquo;s names, their max HP, healing surges (4e); a defense table to keep track of a creature&amp;rsquo;s defenses (again, 4e); and campaign-specific session log formats.&lt;/p&gt;
&lt;p&gt;At the beginning of the game, I&amp;rsquo;ll create a new page in the Session List, click into it, and insert a session log template (I have this hotkeyed to CMD+&lt;code&gt;;&lt;/code&gt;). Here&amp;rsquo;s what a fresh one looks like, in Edit mode:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/session-template-fresh.png" alt="My session template, newly inserted" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;I add metadata to every session so that I can query it later using the excellent &lt;a href="https://github.com/blacksmithgu/obsidian-dataview"&gt;Obsidian Dataview plugin&lt;/a&gt;, though I do this more often for the campaign I DM rather than the one I play in.&lt;/p&gt;
&lt;p&gt;We usually do a recap at the beginning of the game, so I jump into the &lt;code&gt;Recap of the last session&lt;/code&gt; section and embed the summary from the previous session using &lt;code&gt; ![](/assets/86_20210717 Day 16 Hunting the Ice Phase Spider#^summary)&lt;/code&gt;, which pulls in the section marked with &lt;code&gt;^summary&lt;/code&gt; from the last session. That embeds just that portion of the last session in the current session, like this:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/Recap.png" alt="Session recap using block embed" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;This helps me get back up to speed quickly instead of doing the usual &amp;ldquo;Where were we again?&amp;rdquo; that takes up time.&lt;/p&gt;
&lt;h3 id="hp-table"&gt;HP table&lt;/h3&gt;
&lt;p&gt;My character is a multiclassed healer, so it&amp;rsquo;s important for me to know who needs heals or other buffs. I keep track of this separately, and it helps out my DM as well because it&amp;rsquo;s easy to miss something in the excitement of a battle. I do include the HP table in my workspace, in Preview mode, but here&amp;rsquo;s what it looks like in Edit mode:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/HP-table.png" alt="A table of the party’s HP, surges, and conditions" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;Tables in Markdown can be a pain, but the &lt;a href="https://github.com/tgrosinger/advanced-tables-obsidian"&gt;Advanced Tables plugin&lt;/a&gt; goes a long way towards making this easier by adding some nice features like tabbing to the next cell, adding commands for inserting and deleting a column or row, and just automatically formatting a table so that it&amp;rsquo;s not a jumble of lines. I also heavily use this plugin for my characters stats and skills, both of which I keep in tables.&lt;/p&gt;
&lt;h3 id="keeping-track-of-fights"&gt;Keeping track of fights&lt;/h3&gt;
&lt;p&gt;When a fight breaks out, I insert an intiative template, which is just a list of all the characters in the party:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-markdown" data-lang="markdown"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;Initiative!
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#66d9ef"&gt;-&lt;/span&gt; Ka&amp;#39;ira
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#66d9ef"&gt;-&lt;/span&gt; Maestro
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#66d9ef"&gt;-&lt;/span&gt; Xio
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#66d9ef"&gt;-&lt;/span&gt; Eraithe
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#66d9ef"&gt;-&lt;/span&gt; Keren
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;This makes it easier to add the initiative value rolled, as well as that of any other baddies we&amp;rsquo;re fighting. I use the &lt;a href="https://github.com/vslinko/obsidian-outliner"&gt;Outliner plugin&lt;/a&gt; to be able to easily move people on the list up or down as needed without having to copy or paste. I have the shortcuts set to CMD+SHIFT+UP and CMD+SHIFT+DOWN so I don&amp;rsquo;t even need to use my mouse.&lt;/p&gt;
&lt;p&gt;I also have a template for Defenses. D&amp;amp;D 4th Edition has four different kinds of defenses, and since my character&amp;rsquo;s powers target a few of them, I keep track of the defenses of each monster. Here&amp;rsquo;s what that template looks like, in Edit mode:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-markdown" data-lang="markdown"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;| Defense | Value |
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;| --------------------- | ----- |
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;| [[Reflex Defense]] | |
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;| [[Fortitude Defense]] | |
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;| [[Will Defense]] | |
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;| [[Armor Class]] | |
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;You&amp;rsquo;ll notice that I also link to the pages I have for each defense type, in case I need to remind myself which stat a defense is comprised of.&lt;/p&gt;
&lt;h3 id="character-powers"&gt;Character powers&lt;/h3&gt;
&lt;p&gt;Like many, I have migrated from playing games on a literal tabletop to doing it virtually. These days, I play 100% online, using a bunch of different tools. For the most part, though, I still prefer to roll actual dice. There&amp;rsquo;s just something satisfying about the feel of a die in my hand. Since I switched to Obsidian, though, I have looked into virtual dice. On the off chance I don&amp;rsquo;t have any dice (ha) or all my dice have betrayed me (much more likely), I use the &lt;a href="https://github.com/valentine195/obsidian-dice-roller"&gt;Dice Roller plugin&lt;/a&gt;. It turns&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-markdown" data-lang="markdown"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#e6db74"&gt;`dice: 1d20+7`&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;into a random die roll. Here it is when incorporated into my character&amp;rsquo;s list of powers:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/powers-sample.png" alt="My character’s powers page" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;Sometimes, when I&amp;rsquo;m feeling superstitious about my dice, I&amp;rsquo;ll switch to using this dice roller &amp;ldquo;just to be safe&amp;rdquo;. It has other cool features too, which I&amp;rsquo;ll cover more in detail in the Dungeon Master&amp;rsquo;s edition of this article.&lt;/p&gt;
&lt;h3 id="search-linked-unlinked-mentions"&gt;Search, linked, unlinked mentions&lt;/h3&gt;
&lt;p&gt;Frequently, something comes up in a game that I&amp;rsquo;m &lt;em&gt;sure&lt;/em&gt; we&amp;rsquo;ve heard of before, but I can&amp;rsquo;t quite remember where or when. Actually, sometimes something comes up that I&amp;rsquo;m quite sure we&amp;rsquo;ve &lt;em&gt;never&lt;/em&gt; heard of before, but it turns out we have. Luckily, Obsidian is quick to tell me that using the linked/unlinked mentions and the search features.&lt;/p&gt;
&lt;p&gt;Here are the mentions in my note for the word &amp;ldquo;Netheril&amp;rdquo;:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/New%20Folder%20With%20Items/Netheril-mentions.png" alt="Linked mentioned for the word Netheril" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;Unlinked mentions show up too, in case the word came up somewhere and I didn&amp;rsquo;t think to specifically create a page on it.&lt;/p&gt;
&lt;p&gt;On monster pages, mentions remind me when we fought them last, and any tips for fighting them. It can be handy when one of the other players has forgotten something that happened to them, too. If I want to remember how Ka&amp;rsquo;ira got her festering wound, I can type it into the Obsidian search bar:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/festering-wound.png" alt="A search in Obsidian for “festering wound”" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;and be able to confidently say that Ka&amp;rsquo;ira got her last festering wound on session 68, in the Blue Crystal Fortress that we now know to be the Twisted Fane, while fighting aberrations.&lt;/p&gt;
&lt;h2 id="after-a-game"&gt;After a game&lt;/h2&gt;
&lt;p&gt;I think I might use Obsidian even more between games than during the game, because after the game is when I process everything my character learned.&lt;/p&gt;
&lt;h3 id="session-summary"&gt;Session summary&lt;/h3&gt;
&lt;p&gt;Immediately after the game is when I create a short session summary. I like to do this when the session is still fresh in my mind. Then, I add &lt;code&gt;^summary&lt;/code&gt; at the end of the paragraph to identify it and to be able to pull it into the next session&amp;rsquo;s recap. Block references and block embeds are some of my most frequently used Obsidian features.&lt;/p&gt;
&lt;h3 id="creating-new-pages"&gt;Creating new pages&lt;/h3&gt;
&lt;p&gt;I then create new pages for any people, places, magical items, or events that we encountered. I like to use a standard frontmatter:&lt;/p&gt;
&lt;pre tabindex="0"&gt;&lt;code&gt;---
type:
location: [Neverwinter]
world: &amp;#34;Forgotten Realms&amp;#34;
campaign: &amp;#34;Order of the Wandering Mind&amp;#34;
date: 2021-06-23
---
&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Here&amp;rsquo;s an example of the page for an NPC:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/npc-sample.png" alt="An NPC page in my campaign" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;If my DM has given us character art, I include it in the page.&lt;/p&gt;
&lt;p&gt;And here&amp;rsquo;s an example of a page for a location:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/twisted-fane-location-example.png" alt="Location page: Twisted Fane" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;For this page, I used a plugin called &lt;a href="https://github.com/valentine195/obsidian-leaflet-plugin"&gt;Obsidian Leaflet&lt;/a&gt;, which lets me add maps to my notes! In this case, my DM gave us this map of the structure as a guide, but during combats we didn&amp;rsquo;t use a map. To keep myself oriented between games, I added red pawprint pins where we had spotted or fought monsters, green thumbtacks to mark where we&amp;rsquo;d ended sessions, and green markers where we had spotted allies. I also like to add links to monsters or sessions on the pins/markers so that I can jump to those pages quickly if I need to.&lt;/p&gt;
&lt;h3 id="history"&gt;History&lt;/h3&gt;
&lt;p&gt;To keep historical events straight in my head, especially since we tend to discover them out of sequence, I use the &lt;a href="https://github.com/Darakah/obsidian-timelines"&gt;Obsidian Timelines plugin&lt;/a&gt;, which lets me create pages like this:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/obsidian-timeline-for-dnd.png" alt="Obsidian Timeline in my game" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;by using this code in the timeline page:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-markdown" data-lang="markdown"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;``&lt;span style="color:#e6db74"&gt;`timeline
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#e6db74"&gt;fr
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#e6db74"&gt;\`&lt;/span&gt;``
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;(without the backtick) and this for every event that I want to include:&lt;/p&gt;
&lt;div class="highlight"&gt;&lt;pre tabindex="0" style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;-webkit-text-size-adjust:none;"&gt;&lt;code class="language-markdown" data-lang="markdown"&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;---
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#f92672"&gt;date&lt;/span&gt;: [&lt;span style="color:#e6db74"&gt;2021-06-23&lt;/span&gt;]
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&lt;span style="color:#f92672"&gt;tags&lt;/span&gt;: [&lt;span style="color:#ae81ff"&gt;timeline, fr]&lt;/span&gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;---
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&amp;lt;span
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; class=&amp;#39;ob-timelines&amp;#39;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; data-date=&amp;#39;1443-00&amp;#39;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; data-title=&amp;#39;Xionerys is born&amp;#39;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; data-class=&amp;#39;orange&amp;#39;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; data-img = &amp;#39;assets/xionerys.jpg&amp;#39;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; data-type=&amp;#39;range&amp;#39;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; data-end=&amp;#39;1443-00&amp;#39;&amp;gt;
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt; Xionerys is born in Calimshan.
&lt;/span&gt;&lt;/span&gt;&lt;span style="display:flex;"&gt;&lt;span&gt;&amp;lt;/span&amp;gt;
&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Using this method, I&amp;rsquo;ve been able to call out discrepancies in what two different NPCs told us and figure out that one was lying&amp;ndash; or at least misinformed.&lt;/p&gt;
&lt;h3 id="replace-all"&gt;Replace all&lt;/h3&gt;
&lt;p&gt;When I inevitably get a fantasy name wrong, having pages as flat .md files is great because I can do a find and replace on ALL mentions of a certain NPC name/place I&amp;rsquo;ve misspelled (those fantasy names!). I do this with my usual code/text editor, VSCode, just because I usually already have it up, but you can do it using terminal commands. If it&amp;rsquo;s just the name of a page, updating the spelling in Obsidian changes it everywhere else it&amp;rsquo;s linked to as well, which is useful.&lt;/p&gt;
&lt;h3 id="updating-open-loops"&gt;Updating open loops&lt;/h3&gt;
&lt;p&gt;To finish processing the last session, I update Open Loops: I add new points or update existing points in Quests and Questions, and then add tasks to Agenda that I want to do in the next session. I find that it&amp;rsquo;s best to do it after a game because it&amp;rsquo;s a week, sometimes more, between games and there&amp;rsquo;s a high likelihood I&amp;rsquo;ll have forgotten what I want to do by then!&lt;/p&gt;
&lt;h3 id="publish"&gt;Publish&lt;/h3&gt;
&lt;p&gt;I also publish my D&amp;amp;D notes, just for transparency. My DM has joked that he looks in there sometimes when he&amp;rsquo;s forgotten something. Even if he doesn&amp;rsquo;t, I enjoy having my notes so easily accessible. I often navigate there myself when I have a spare moment, remembering old sessions and thinking about some loose threads. If you&amp;rsquo;re interested, &lt;a href="https://notes.nicolevanderhoeven.com/TTRPGs/Order+of+the+Wandering+Mind/World"&gt;here they are&lt;/a&gt;! Just be warned that the plugins won&amp;rsquo;t work in the web version, so sometimes you&amp;rsquo;ll come across bits of code that didn&amp;rsquo;t render. I also migrated these notes from Roam Research, and haven&amp;rsquo;t gone back and updated all the older notes.&lt;/p&gt;
&lt;h2 id="conclusion"&gt;Conclusion&lt;/h2&gt;
&lt;p&gt;Since I&amp;rsquo;ve switched to Obsidian, it&amp;rsquo;s been an indispensable part of my workflow for D&amp;amp;D. Without it, I&amp;rsquo;d be just another murder hobo with no notes. And no DM wants that!&lt;/p&gt;</description></item><item><title>How I use Roam Research for D&amp;D: Session Notes</title><link>https://nicolevanderhoeven.com/blog/20201214-roam-for-dnd/</link><pubDate>Mon, 14 Dec 2020 20:13:13 +0100</pubDate><guid>https://nicolevanderhoeven.com/blog/20201214-roam-for-dnd/</guid><description>&lt;p&gt;In case you thought this site was all about performance and load testing, surprise! It&amp;rsquo;s not.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;ve talked to me personally for longer than ten minutes in the last year, there&amp;rsquo;s a pretty good chance I&amp;rsquo;ve mentioned &lt;a href="https://roamresearch.com/"&gt;Roam Research&lt;/a&gt;, or the note-taking and learning methodology called &lt;a href="https://en.wikipedia.org/wiki/Zettelkasten"&gt;Zettelkasten&lt;/a&gt;. Sorrynotsorry. I&amp;rsquo;ve been obsessed since I discovered it.&lt;/p&gt;
&lt;p&gt;To say Roam Research is a note-taking device is like saying Bitcoin is currency: yes, it IS that, but also so much more. To me, it&amp;rsquo;s my second brain. It&amp;rsquo;s a record of what I know and what I want to know, and sometimes even things I don&amp;rsquo;t know yet. The real reason that Roam and the Zettelkasten idea resonated with me so much is that I can use it a lot for my work. But I&amp;rsquo;ve discovered another use case that Roam is perfect for: Dungeons &amp;amp; Dragons.&lt;/p&gt;
&lt;p&gt;This became longer than I thought it would be, so I&amp;rsquo;ll just talk about how I handle Session Notes in particular.&lt;/p&gt;
&lt;h2 id="starting-a-new-session"&gt;Starting a new session&lt;/h2&gt;
&lt;p&gt;Everything starts with sitting down to play D&amp;amp;D. I write a log of events and information that comes out while I&amp;rsquo;m playing. Here&amp;rsquo;s what a new session log looks like:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/20201214-03.png" alt="" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;I preface pages in this campaign with &lt;code&gt;D&amp;amp;D/&lt;/code&gt; to make it a separate &lt;a href="https://forum.roamresearch.com/t/namespaces-how-do-they-work/276"&gt;namespace&lt;/a&gt;. A namespace is like a folder, and I use it mainly because I have two D&amp;amp;D campaigns, both of which would have the page &lt;code&gt;Campaign&lt;/code&gt;, &lt;code&gt;Characters&lt;/code&gt;, &lt;code&gt;Locations&lt;/code&gt;, etc, even though the two campaigns are on different worlds. To keep them separate, and to keep from getting mixed up (&lt;em&gt;Was Gloomtoes an NPC in this campaign or that one?&lt;/em&gt;) I use different namespaces for each campaign.&lt;/p&gt;
&lt;p&gt;I add the real-world date in the page name, and then an in-game date reference. The in-game date reference is useful for keeping track of time since I might go a couple weeks (okay, maybe &lt;em&gt;one&lt;/em&gt; week; let&amp;rsquo;s not get too crazy) without playing this campaign, but no time in the in-game world has elapsed. Then, I end the page name with a descriptive title, which I always end up changing after the session. Sometimes I&amp;rsquo;ll title a page &lt;code&gt;Exploring Castle Never&lt;/code&gt;, but then we end up getting carried away in another part of the city instead. That&amp;rsquo;s okay - when I change a page name, Roam then updates all references to that page that I&amp;rsquo;ve made from other pages.&lt;/p&gt;
&lt;p&gt;I don&amp;rsquo;t type all this out manually - I use a &lt;a href="https://textexpander.com/"&gt;TextExpander&lt;/a&gt; template so that to start a new session, all I have to do is create a page in Roam, type &lt;code&gt;;s.dnd&lt;/code&gt; and that is automatically replaced with prompts for a few fields.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;&lt;code&gt;Date&lt;/code&gt;: This is the real-world date of when I played this particular session.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;code&gt;Tags&lt;/code&gt;: When I first create session notes, this is prepopulated with &lt;code&gt;#TVZ&lt;/code&gt;, which stands for &lt;em&gt;To Verzettelen&lt;/em&gt;. It&amp;rsquo;s just my personal way of marking a note as one that needs to be processed.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;code&gt;Location&lt;/code&gt;: Here I note down the in-game places that my character visited this session. Usually I&amp;rsquo;ll just put city names, but I sometimes also split locations up into districts within a city or rooms within a dungeon.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;code&gt;Characters&lt;/code&gt;: I&amp;rsquo;ve found it helpful to keep track of which characters (players and NPCs) I&amp;rsquo;ve come across in this session.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;code&gt;Session Summary&lt;/code&gt;: This is a section I leave blank when the session is initially created.&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="filling-in-the-session-log"&gt;Filling in the session log&lt;/h2&gt;
&lt;p&gt;The rest of the page, after &lt;code&gt;Session Summary&lt;/code&gt;, is where I&amp;rsquo;ll spend most of the time writing. I just write whatever comes to mind and whatever I have time to write, in bullet form. I don&amp;rsquo;t worry about formatting or grammar or linking to other pages. I just type all my thoughts out in plain text.&lt;/p&gt;
&lt;h3 id="hp"&gt;HP&lt;/h3&gt;
&lt;p&gt;I like to play healers, which means I care a lot about how everyone in the party is doing so that I can figure out who best needs healing. &lt;code&gt;{{[[table]]}}&lt;/code&gt; in Roam lets me create a custom table, and I have a &lt;code&gt;;hp&lt;/code&gt; snippet in TextExpander that recreates this table, with all the names of the people currently in my party, so that I just worry about filling in the values. Sometimes I still get it wrong, or miss a bit of damage that the DM calls out, but it&amp;rsquo;s enough to give me an idea of who needs heals.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/20201214-04.png" alt="" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;I also write down initiative orders, the defenses/vulnerabilities/immunities of monsters we face, descriptions of NPCs we meet, suspicions or questions I might have&amp;hellip; basically anything and everything that comes to mind. Session time is pretty much a brain dump, with no formatting.&lt;/p&gt;
&lt;h3 id="equipment"&gt;Equipment&lt;/h3&gt;
&lt;p&gt;If I acquire a new item during a session, I&amp;rsquo;ll tag that line with &lt;code&gt;#[[D&amp;amp;D/Carrying]]&lt;/code&gt;. This lets me stay on the Session Notes page while still maintaining an up-to-date record of what I&amp;rsquo;m carrying.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/20201214-05.png" alt="" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;A tag in Roam is the same as a page, so when I click on that link, it takes me to the &lt;code&gt;D&amp;amp;D/Carrying&lt;/code&gt; page, which conveniently also shows me all the references to that page from other pages.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/20201214-06.png" alt="" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;Roam shows me not just the page, but the exact block where I made the reference to &lt;code&gt;D&amp;amp;D/Carrying&lt;/code&gt;, so it&amp;rsquo;s easy to see at a glance what I have and where I got it.&lt;/p&gt;
&lt;h3 id="next-actions-and-waiting-for"&gt;Next Actions and Waiting For&lt;/h3&gt;
&lt;p&gt;I use David Allen&amp;rsquo;s &lt;a href="https://gettingthingsdone.com/"&gt;GTD&lt;/a&gt; methodology in D&amp;amp;D too. When I want to remember to do something later, I tag it with &lt;code&gt;#[[D&amp;amp;D/Agenda]]&lt;/code&gt; and &lt;code&gt;#[[Next Actions]]&lt;/code&gt; or &lt;code&gt;#[[Waiting For]]&lt;/code&gt;. This presents me with the same opportunities as &lt;code&gt;D&amp;amp;D/Carrying&lt;/code&gt;, where I can see references to those pages later as well.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/20201214-07.png" alt="" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;h2 id="processing-the-session"&gt;Processing the session&lt;/h2&gt;
&lt;p&gt;Sometime after the session, I&amp;rsquo;ll go and fill in the metadata from my template, including the session summary, which is just a paragraph or two describing what happened in the session at a high level. This is mainly to jog my memory in the next session, when I&amp;rsquo;ve already forgotten what we did in the previous one.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s what it looks like, all filled in:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/20201214-02.png" alt="" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;h3 id="adding-links-and-fleshing-out-pages"&gt;Adding links and fleshing out pages&lt;/h3&gt;
&lt;p&gt;I then go back through the notes themselves and add turn any people, places, or interesting objects that I mention into links. In Roam, that&amp;rsquo;s a matter of highlighting them and hitting &lt;code&gt;[[&lt;/code&gt;. Then, I click on the page I&amp;rsquo;ve just created and try to add information that I&amp;rsquo;ve learned. This isn&amp;rsquo;t strictly necessary, since all mentions of that page will show up as a linked reference, but it&amp;rsquo;s an opportunity to consolidate my information on that subject and see how it fits into what else I&amp;rsquo;ve written there.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s a page for an NPC:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/20201214-09.png" alt="" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;Having these links means that when an NPC says &amp;ldquo;I&amp;rsquo;m from Leilon&amp;rdquo;, I can type &lt;code&gt;Leilon&lt;/code&gt; into Roam:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/20201214-08.png" alt="" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;&amp;hellip; and say, &amp;ldquo;Oh, Leilon. I heard you had a dragon problem there recently. Did your family get out okay?&amp;rdquo; Boom! Instant advantage on a Diplomacy check.&lt;/p&gt;
&lt;p&gt;Sometimes we&amp;rsquo;re in a dungeon with many rooms, and this is the point where I draw a quick map on my iPad Pro and Apple Pencil using &lt;a href="https://www.gingerlabs.com/"&gt;Notability&lt;/a&gt;, and then I upload it right from my iPad to Roam.&lt;/p&gt;
&lt;p&gt;This map is in my page for Castle Never:&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/20201214-10.png" alt="" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;The little blue &amp;ldquo;8&amp;rdquo; on the upper left of the map is versions. Information rarely comes all at once in D&amp;amp;D; it usually comes in trickles. As I learned more about the castle, I revised the map and added a new version to it, so that I can still see previous versions and what I thought the map was like when we first explored it.&lt;/p&gt;
&lt;p&gt;At this stage, I also add any tags I forgot to add during the session.&lt;/p&gt;
&lt;h3 id="reviewing-quests-and-questions"&gt;Reviewing quests and questions&lt;/h3&gt;
&lt;p&gt;After I go through the session notes, I go to the page called &lt;code&gt;D&amp;amp;D/Quests and Questions&lt;/code&gt;, where I keep a running list of all the open quest hooks and any unanswered questions I might have.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/20201214-11.png" alt="" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;p&gt;Not everything on this page is meant to be resolved, but I find it comforting to track everything anyway, in case I happen to find myself in a city with nothing in particular to do. I mark these with a checkbox (&lt;code&gt;{{[[TODO]]}})&lt;/code&gt; in Roam) and tick the box when one is resolved. Roam lets me filter out the resolved quests so I only see things that are outstanding.&lt;/p&gt;
&lt;p&gt;This is where I get the most value out of taking notes. It&amp;rsquo;s at this point where I&amp;rsquo;ll add our progress towards quests, make connections between two seemingly disconnected quests, and situate what I&amp;rsquo;ve just learned in the session within the broader context of the world and the campaign. I also review and update items on the Next Actions and Waiting For.&lt;/p&gt;
&lt;p&gt;This is the part that takes the longest, but it&amp;rsquo;s also what most prepares me for when I get to the table again next week.&lt;/p&gt;
&lt;h2 id="tying-it-all-together"&gt;Tying it all together&lt;/h2&gt;
&lt;p&gt;I use a &lt;code&gt;D&amp;amp;D/Campaign&lt;/code&gt; page as my landing page for this campaign. It includes &lt;code&gt;D&amp;amp;D/Quests and Questions&lt;/code&gt; as well as a list of all sessions to date, so that I always know what happened and when.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://nicolevanderhoeven.com/assets/20201214-01.png" alt="" loading="lazy" decoding="async"&gt;
&lt;/p&gt;
&lt;h2 id="why-do-i-take-notes-for-a-game"&gt;Why do I take notes for a game?&lt;/h2&gt;
&lt;p&gt;You might be wondering why I go to so much trouble. Why do I take complicated notes about something I do &amp;ldquo;just&amp;rdquo; for fun?&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;
&lt;p&gt;Taking notes helps me offload this all safely from my brain.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;I take my fun as seriously as I take my work.&lt;/p&gt;
&lt;/li&gt;
&lt;/ol&gt;</description></item></channel></rss>